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another’s
courses. What will likely
get those interested in customizing things in-game salivating the most,
though, is that once the game is released Moon Byte plans to make many
of the game tools available for free so that people can make their own
cars, and track pieces.
Despite
all the talk of cars flying through the air, and smashing into stuff,
there’s more to the game than that, as quite a number of game modes
are planned for Crash Day. There
are the self-explanatory modes of Race mode, Stunt mode, Test Drive
mode, and Capture the Flag mode. On
top of this, there is Pass the Bomb mode, which acts like a game of hot
potato as you and your friends pass around a bomb, trying not to be the
one holding it when the timer runs out.
This shouldn’t be confused with Speed the Bomb mode, which is like
something out of a Keanu Reeves movie, as there’s a bomb in your car,
and if you go too slow you’ll get blown up.
The goal of this mode is to last as long as you can on the
correct route. Finally,
there is Knockout mode, where players race one another and the slowest
person each lap is eliminated from the race.

It
has been ages since Stunts came out, and since that time no one has ever
been able to recreate what that game accomplished.
Hopefully Crash Day will be up to the task when it comes to
rekindling gamers’ love for this sort of game.
Mr.
Nash
(April
25, 2005)
Game
Features:
-
Stunt racing game with convincing stunt physics
-
Absolute freedom of movement
-
Powerful, easy-to-use track editor
(containing
sets for country side environments, race tracks, highways, towns &
cities,
offroad
tracks, stunt pieces and much more)
-
Numerous game modes (+ team-based modes)
-
Full multiplayer support via Internet and LAN
-
Career mode
-
13 varietal, detailed vehicles
-
Detailed damage model including real-time dents,detachable car parts and
breakable headlights and car windows
-
Numerous tuning possibilities
(wings,
rims, engine, decals/airbrush, performance exhausts...)
-
Car accessories and weapons optionally available
-
Support for saveable replays files |