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Platform: PC
Genre: First Person Shooter
Publisher: Electronic Arts
Developer: Crytek
ETA: TBA 

 

 

 

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Crysis

 

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Sometimes it’s hard to get excited when a company announces they’re going to make a new FPS.  It’s one of those genres that has been getting mighty saturated, and one has to wonder just how much patience even the most hardcore fans of the genre may have left.  That being said, there are a few companies out there that will be given the benefit of the doubt when they announce a new game in the genre, namely those with a top notch pedigree behind them, like Crytek, the studio responsible for Far Cry, who have a new FPS in the works called Crysis.

 

If there’s one thing that this developer has done an exceedingly good job of in the past, it’s making some very pretty games.  Far Cry looked very nice, and now that Crytek has a brand spanking new game engine in the works, called the CryENGINE 2, it looks like they shouldn’t have much trouble repeating that feat (barring any horrific disasters, anyway).

 

Even if the development process doesn’t see any disasters, players can expect to encounter one as one of the central points of Crysis’ narrative.  In this case, things start up with an 

asteroid crashing into the Earth, shortly after which players find out that tensions between North Korea and the U.S. have been mounting, but before World War III has a chance to break out, that huge rock that smashed into the planet opens up, revealing an equally huge space ship that blasts an ice ray, covering the immediate area in, well, ice, while simultaneously wrecking havoc with the Earth’s weather patterns, all of which causes North Korea and America to kiss and make up so to face this new threat.  (And...breathe!)   So yeah, more or less well be fighting aliens bent on our destruction and / or enslavement.

 

With that, we’ll need guns, levels, and possibly some vehicles if we 

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want to stave off this invasion, and Crysis will have plenty of each.  What these weapons will be, and the breadth and scope of these levels are remains to be seen, but it looks like the variety of vehicles to be found will be fairly broad, ranging from trucks and tanks to boats and helicopters.

 

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Seeing as the title was only announced a couple of months ago, one shouldn’t expect too much information about the finer points of the game.  That likely won’t start popping up until E3 when hands-ons start up in earnest.

 

Nonetheless, we’re already getting the requisite promises of quality AI, top-notch realism, and dynamite multiplayer options.  Crytek managed to deliver quite readily the last time that they made these claims while work was underway on Far Cry, so there’s little reason to doubt their words this time with Crysis, thus far.

 

Mr. Nash

(April 7, 2006)

 

 

 

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