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synonymous
with role-playing. With Dragonshard
stepping away from the franchise’s roots, it will be interesting to
see how receptive fans are to this change in approach to D&D.
Mr.
Nash
(March
11, 2005)

Features:
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The First DUNGEONS & DRAGONS® Real-Time Strategy Experience
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The first D&D® game from the all-new Eberron campaign setting
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Groundbreaking game design with two levels of interconnected action:
dramatic RTS war above ground and critical RPG-styled battles in
dungeons below
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Four ranges of controllable units: powerful champions, heroic captains,
trainable henchmen, and nearly unstoppable battlefield juggernauts
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Unit development based on 'Experience Points', allowing players to
"level up" units — an added RPG twist to the classic RTS
gameplay structure
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An innovative village grid system — the "Nexus System" —
where choice and placement of buildings can specifically affect units’
powers
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Co-op and head-to-head multiplayer modes
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Three warring factions (in multiplayer modes), each with its own
history, campaigns, unique strengths… and weaknesses
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Game story by Eberron creator Keith Baker
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A variety of threatening environments, all with the "Hyper
Terrain" feature, creating real-time terrain deformation in the
wake of unit movements
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