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made
explicitly clear that restarting your PC after dying still won't help
you. However the off-setting positive side to this is that the designers
have made it easy to get back to where you were going and to get your
equipment back. After you die, you are sent back to a safe area where
you start without any of your equipment. You can go directly back to
where you were killed by paying someone to teleport you there. How this
actually feels when playing the game, and how it will be accepted by
gamers remains to be seen, however I do find it intriguing to see a
developer make a specific design decision to enforce the reality that
they have created within the context of the game's world.
The
preview build that I played already had acceptable graphics, but it was
made clear that our build still had a way to go. This bodes well for the
production values of the game as the sound and voice acting was already
well in place. A little bit more graphical flair, and the video and
sound will work fabulously in engrossing the gamer.

Here
is the official list of features:
-
Elite Battle Party - Players must choose battle comrades
carefully to build a party of up to six members. Parties can be honed
over time using an all-new character development system filled with new
skills and specialties.
Hero
Powers - As the stakes have increased, so have the party's abilities.
Each class now has access to unique Heroic Powers that are capable of
turning the tide of battle, but they require wisdom and strategic timing
to use properly.
-
More Dangerous Enemies - Players will face-off against opponents
whose power and tactical prowess will rival their own. The enemies in
Dungeon Siege II will have all-new powers and abilities. As a result of
the new Coach AI technology introduced in Dungeon Siege II, enemies are
full of surprises.
-
Cinematic Storytelling - Dungeon Siege II introduces a new Flick
authoring system providing a new level of in-engine cinematic
storytelling that keeps players in the game world instead of pulling
them away from it. New story-driven quests provide a deeper adventure
that evolves with players as they complete quests and missions.
-
Revolutionary Online Multi-Party Gaming - Blur the lines between
single and multiplayer gameplay as players bring multiple members of
their party into the realm of LAN or online play to cooperatively (or
competitively) complete quests and acquire new skills and powers.
-
Jaw-dropping Special Effects - The new SFX engine in Dungeon
Siege II takes visual special effects to the next level for everything
from the environmental atmosphere to dazzling spell effects, creating an
engrossing and immersive gaming experience.
-
Interactive World - The world of Dungeon Siege II is brimming
with activity. From pitched battles raging around players as they
adventure through the world, to special environments that players can
turn to their tactical advantage in the heat of battle - players will do
well to pay heed to the world around them.
-
Powerful and Unusual Allies - The pack mule was only the
beginning. Players can now choose from a number of exotic creatures with
special abilities that adventure and grow alongside players.
-
With Risk Comes Reward - Journeying through the land of Aranna,
players will come across numerous rare and powerful items that can help
them accomplish their goals or unlock new mysteries. An enhanced dynamic
loot system ensures that each time an adventurer steps out their door,
new and interesting treasure awaits.
From
my experience with the build that I played, the game kept with its roots
of the action oriented RPG. What is also great for veterans of the
series or genre is that the action is not only fast paced but is also
challenging. Failure to carefully manage your attack as a group effort
with your party members is a quick way to die. However with the way that
being incapacitated is managed in this game, this is also sure to save
new comers from initial frustration as well. The storyline is also well
fleshed out from my initial reaction, and the complement between the
down time in the safe areas, where there still a lot to do, and the
actual action hack and slash parts is well-balanced. The game was
already intriguing and given the fact that it was made adamantly clear
that there was still much more polish to be added to the product that I
played, it will be hard for Dungeon Siege II not to live up to the
expectations of fans.
Mark
Leung (July
4, 2005) |