So,
I got an email the other day asking if the Armchair Empire would like to
take the Morrowind beta for a test drive.“Sure,” I think. “It’s topical and it looks like it could
be fun.”A response comes
back, stating I have to fill out the attached agreement and fax it along
with a photocopy of my driver’s license to their head office so they
can encode personal information into the demo to “protect their
intellectual property.”What
the heck, as long I don’t have to provide any DNA samples, I’m up
for it.
What
I wasn’t prepared for were the suction properties imbued in Morrowind.Even though at times it ran along like a slideshow on my minimum
requirements PC (PIII 500) I still sat up a couple of nights playing,
exploring, and having fun. (A word to the wise: Upgrade now!Even taking Morrowind for a spin on a 1.6 GHz Athalon with 512 MB
RAM and a shiny new ATI card can produce mixed results – it really
depends on the graphical setup – but it’s far, far better than using
the minimum requirements.)
Graphics
do not make the game, but they can only help – and boy, do they ever
help Morrowind.Everything
is handcrafted and it shows at every turn.Morrowind’s world is alive!NPCs (non-player characters) go about their business, the clouds
drift by overhead, the giant Siltstriders (huge fleas with really long
legs) twitch their mandibles – everything has some small touch that
draws your attention to it.Just
go wandering – you’ll stumble across all manner of small touches. (I
spent a few hours just collecting mushrooms.)Provided you’ve got the hardware, Morrowind will probably be
one of those games you buy to show off the power of your PC to friends
and family.(The graphical
settings can be tweaked to squeeze out better framerates.)
NPCs
are everywhere and they all seem to be unique – I didn’t notice much
“same model, different skin.”They
all seem to have something to say, too – some piece of advice or a quest to
go on.In fact, Bethesda
states that there are “6 novels worth of dialogue.”Most of it is text only, with an audio greeting when you initiate
conversation and the dialogue consists of hyperlinked subjects that NPCs can be questioned on.These encounters are affected by your appearance but can result
in you gaining “friendship” with that NPC.Alternately, you can hack the NPC to death if the mood strikes
you.(Just be ready for the
consequences.)
Combat
reminds me heavily of Jedi Knight’s.Pressing attack and a direction results in different swings with
your melee weapon, but goes a step further with stabs and heavy swings.Tapping the attack button produces a stab while holding the
button down for second or two (then releasing) allows you to really put
your back into the swing.While
it can result in more punishing attacks, it also leaves you open to
counter-attacks.There is
also an extensive variety of spells to be had and create.Managing
what weapons you’re using, armor you’re wearing, and magical item
you have equipped, is extremely easy.Part of the reason I shy away from RPGs is the seemingly
impenetrable inventory systems complete with esoteric spells and
plethora of items.But I
never had a problem with Morrowind’s inventory system.Point-click-drag-click is the order of the day and it makes
everything easy to use. (And changing weapons and putting on different
clothes also affect your character’s outward appearance – equipping
some bulky armor actually makes your character that much cooler.)
From
the very beginning, Morrowind lets the player decided what to do and who
they’re going to be.You
disembark a prisoner transport ship, and like every illegal alien, you
have to go through a naturalization process.There are a few encounters with NPCs to set the ball in motion
– picking you race, sex, and face.Then you proceed to the next NPC to work out your
class, etc.There are three
ways to decide your class, but probably the most enjoyable is the Blade
Runner-esque emotive (or moral) questions.The NPC asks a series of multiple-choice questions (none of which
relate to tortoises) and you go from there.Incorporated into this naturalization process is the tutorial to
give you the bare bones on what you can do, interacting with others,
etc.
Another
of my reasons for staying away from most RPGs is trying to keep
track of what is going on – and I was really anxious to see how I
could keep track of everything going on in such a big place as Morrowind
populated with so many characters.Thankfully, the journal is right on the money.It keeps track of everything and topics are hyperlinked so there
was never a time I was left scratching my head wondering what I could be
doing (even as I spent hours collecting mushrooms).The precise end goal isn’t apparent at the outset but after
some good ol’ exploring and dungeon encounters (which the designers
say players should be able to complete in 30 minutes for most part, so
you’re not stuck in protracted uber-quests), the end goal becomes
apparent. (And you may still set off to see what else you can do, like
joining guilds and factions.)
If
that weren’t enough, Morrowind will ship with the Construction Kit the
developers used.This will
allow users with the motivation to design whole new quests in the
Morrowind environs without disturbing the original game.With the fan base the Elder Scrolls series already has, it’s a
given that there will be many new quests coming from the community.
(Some will be ready nearly the same time the game is released.)While there’s been some criticism of Morrowind’s lack of
multiplayer ability, I for one am glad of it – even applaud it.A single-player game can be controlled much more easily than a
massively multiplayer online RPG, and with the plug-and-play ability of
new user-created creations, Morrowind could spell the new face of game
creation. (For the purposes of this preview, the Construction Set will
not be covered as there’s just too much to go into.)
But
even just playing with the beta for a while convinces me that
Betheda’s not relying on the users to make up the action.There’s plenty to do and even more to see – and practically
bug free.Betas are called
betas for a reason, but Morrowind is strangely stable – no strange
crashes, load times (even on my PC) are good to excellent, and the
controls are responsive: all the things you expect from a Gold game.Of course, there are few improvements I’d like to see
implemented but the aspect that needs the most attention is getting the
NPCs to sit in chairs.Even
indoors, with plenty of chairs available, they’ll never sit down.They march around the landscape and towns no problem, but they
will not sit in chairs.
Aside
from the graphics and cool interactivity with practically everything in
the game, the standout for me is the music.The score is fantastic!It’s
got that epic quality to it but not so much that it sounds plagiarized
from every fantasy movie out there.And it never gets old.(I’m
hoping they release an official soundtrack.)
While
Morrowind feels fairly complete, I have this horrible feeling I only
scratched the surface.With
so much to explore, character variables to take into account, items to
collect and use (yay, lock picks!), and the seemingly infinite
expandability of Morrowind’s world, The Elder Scrolls III is going to
be one massive game to explore and enjoy – even for non-RPG fans.Even doodling around with the character creation is fun and could
be considered the most important part of the game.I don’t want to make any grand sweeping statements because
I’ve been wrong before, so I’ll qualify this with the Almighty
“IF”.If the developers
can deliver a bug free product, since all the other ingredients are
present – massive world, mostly conventional RPG elements, a powerful
Construction set, great
graphics, sound and inventory – Morrowind is likely to capture more
than a few imaginations and keep us playing for a long time.