Emperor Rise of the Middle Kingdom Preview  

Emperor Rise of the Middle Kingdom Preview

 

Emperor Rise of the Middle Kingdom Preview

 

Emperor Rise of the Middle Kingdom Preview

 

Emperor Rise of the Middle Kingdom Preview

 

Emperor Rise of the Middle Kingdom Preview

 

Emperor Rise of the Middle Kingdom Preview


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Emperor Rise of the Middle Kingdom Preview

Platform: PC

Developer: BreakAway Games

Publisher: Sierra

 

Genre: Strategy

 

ETA: Fall 2002

Emperor: Rise of the Middle Kingdom

When looking at all of the different eras and motifs that are incorporated into the strategy game genre it’s a little disconcerting just how little representation the Far East gets compared to the seemingly endless parade of titles set in the Middle Ages (with a fantastical spin or otherwise), in contemporary times (often with a WWII or Cold War glaze thrown on), or in the far off, future with some sci-fi seasoning thrown in.  It would appear that the folks over at BreakAway Games feel the same way as they are currently plugging away on a new strategy game for the PC set in ancient China, Emperor: Rise of the Middle Kingdom (referred to as Emperor from here on in).

First off, let’s make things perfectly clear.  By strategy game we don’t at all mean combat-oriented real-time strategy a la WarCraft when referring to Emperor, what we mean is a city-building, administrative, political strategy game far more akin to something like Civilization.  Players will need to focus on building their cities so that they can support the current populous and allow for their numbers to rise as the years pass, all the while making sure that everyone is happy, while those with a hankering to level your lands to the ground are kept well away and appropriately dealt with when necessary.  Of course this sort of stuff is present in just about any city-building strategy game, so in comes the elements specific to ancient China to focus one’s strategy, putting the potentially unique spin on the game.

The period in which the game takes place starts at approximately 2100 BCE and runs right up to the early 1200s CE, right about the time that Genghis Khan and his hordes swooped down from Mongolia and laid waste to the region.  However, during the 3000 years in which the game takes place there was plenty of political, social, and intellectual goings on in China and Emperor’s developers appear to be taking advantage of this as best they can.

There will be seven dynasties to deal with while marching along the historical path of the game as players take control of the Neolithic Xia dynasty, and the Shang, Zhou, Qin, Han, Sui/Tang, and Northern Song dynasties.  What hasn’t been mentioned is how much militaristic conflict from these eras will be included in the game, but since the game is focused on building cities, not burning them down, it would stand to reason that either the more notable wars of these times will happen in the background, or there will be ways to avoid them.  Whatever the case, we’ll just have to wait and see what happens here.

The Chinese Zodiac will be working its way into the equation too as the game progresses.  So far its main purpose appears to be to shower a player with goodies when the year their emperor was born in corresponds with the year in the zodiac is.  For example, if your emperor was born in the year on the snake, then when the year of the snake roles around good crops, or other such happy circumstances will happen.  No mention, however, as to there being any sort of bad years when conflicting zodiacs line up.

Not only is there the zodiac to deal with, but a number of different religions as well that all must be respected appropriately so to keep people happy and win the favor of particularly skilled individuals.  There will be Confucianism, Daoism, and Buddhism, not to mention ancestor worship that must be properly adhered to in order to keep your society on the up-and-up.  Play your cards right and you’ll have heroes coming by to visit that when visiting give boosts to output and productivity in the city during their stay.

Emperor will be divided into missions and campaigns; it won’t play out in one big, free-flowing form where players watch the years flow by and new leaders take the throne.  There will be a fair degree of structure as the game is divided into 7 campaigns, one for each of the ruling dynasties, with 40-50 missions peppered throughout them.  Each mission will have a specific set of goals, which must be completed in order to progress.  These could range from getting a city’s population to a certain size, to building a monument of some sort.

Unlike so many other titles in this sub-genre, you won’t have to play this game all by your lonesome as online multiplayer mode will also be featured in the title.  Supporting 2-8 players you’ll have the option of cooperative play or versus.  In cooperative you and your buddies will have to team up and try and build a monument like the Great Wall, or perform some other fairly sizeable feat.  In versus mode players will have to do the same sort of thing but it will be a contest to see who can finish the quickest.  Whatever way you go, unlike a lot of strategy games out there where all the players share the same map and are forced to compete for highly scarce resources, in Emperor each player will get their own map to play with.  There will still be some materials that are hard to come by, but it won’t be to nearly the extent that using a shared map bares the potential for.  Although each player has their own map, it won’t mean that you can’t see what everyone else is doing.  If you want to sneak a peak just send over a spy or emissary and take a look around.

At its core, Emperor looks like a fairly traditional city builder, but hopefully all of the little extras that come with the era that the game embraces will prove to vastly enhance the title.  Whatever the case its nice to see a strategy game on its way that takes a break from the combat and goes the administrative route instead.

- Mr. Nash

Review: Shogun - Total War (PC)

 

 

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