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Platform: PC

Genre: Strategy

Publisher: Activision

Developer: Stainless Steel Studios

ETAB: TBA

 

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Empires: Dawn of the Modern World

 

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One of the silliest moments in cinematic history involved a cow, catapulted over a castle wall at King Arthur's troops in Monty Python's The Holy Grail. That said, Empires: Dawn of the Modern World does not intend to be a silly game; cows, in this title, will be launched at enemies with earnestness and devastating force.


Due out Fall 2003 for the PC through Rick Goodman's Stainless Steel Studios and publisher Activision, this ambitious RTS will span the years 950AD to 1950AD, allowing players to test their military wits through the Dark Ages, the Gunpowder Age, the Imperial Age and World Wars I and II.


Arguably, the biggest difficulty faced by developers of RTS games is striking a balance between opponents while making each group's technology, weaponry, and units sufficiently unique to ensure long-term playability. Historical RTS games face the additional burden of maintaining some degree of historical accuracy.

 

Hence, the cowtapult. Livestock, particularly dead or pestilence ridden livestock, were actually valued as catapult fodder during the Middle Ages, both for their heft and their potential to spread serious diseases after impact. Creatively drawing on those types of historical innovations really helps level the playing field when, for example, a player decides to pit the Medieval English against the Chinese, who had already invented gunpowder in that era.


Later, players will be able to use unionized French road workers to deploy a crushing array of speed bumps against WWII-era German tanks. Vive la Resistance!

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Premise:
Empires, Dawn of the Modern World is a global RTS in which players can control unique civilizations, including the English, Germans, Chinese and Koreans across a timeline that spans from the Middle Ages to the modern era. Players lead their nation's economic growth and military campaigns in their effort to dominate the world.  Each civilization has its own historically accurate units and abilities to be used as players command battles over land, sea and air. 

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Features:
Unique, Historic Civilizations: Each civilization features distinctive gameplay based on its traditional strengths and weaknesses.  The English navy, for example, is exceptionally strong in the Gunpowder Age, while Germans have the superior armor and infantry of WWII.

Land, sea and air units: As the game unfolds, ground troops will lay down their swords in favor of guns as units ranging from early Chinese war-kites to English ships, German Zeppelins and blitzkreig bombers keep players engaged in both the air and sea.

Specialized Units and Attacks: Unique tech trees can be researched over 1,000 years, leading to weapons such as Chinese elephant-mounted units and German V-2 rockets.

Single-Player and Multiplayer Modes: In single-player mode, gamers can play randomly generated map games and do battle against up to seven other AI opponents, or play story-based campaigns based on historical military figures such as Richard the Lionheart, Admiral Yi or General Patton.  Multiplayer mode will allow players to either engage or play alongside up to seven online opponents.

Graphics: A 3D graphics engine generates real-time shadows, bump-mapped terrain and water, and features a camera that will allow players to zoom in for action closeups.

 

Unfortunately, out of the gate, EDMW may face some degree of flak from the fanboy cadres of the Warcraft and Age of Empires franchises. Mr. Goodman's Empire Earth (2001) certainly met with comparisons, both favorable and unfavorable, to those titles.


Yet that's giving short shrift to Goodman's legacy. After all, as lead designer of the original Age of Empires, the man put one of the wheels on the RTS bandwagon. AoE still holds the dubious distinction of being the only game I have ever had to physically destroy in order to tear myself away. I bought another copy a month later. Seriously, that thing should have included a 12-step program -- even lacking any livestock-based attacks.

M. Enis

 

(July 20, 2003)

 

 

 

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