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Platform: PC Genre: Adventure Publisher: Quantic Dreams Developer: Quantic Dream ETA: TBA
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Fahrenheit
Any
of you remember Quantic Dreams? It’s
probably been a while since a lot of you have heard that name.
The last game they released was Omikron: The Nomad Soul, an
adventure game with elements of just about every other genre on the
planet thrown in. Now
they’re about to step back onto the scene with a new adventure title,
this time an episodic affair, Fahrenheit, for the PC. The
game takes place in New York where people are mysteriously killing each
other in public areas for no good reason.
Lucas Kane joins their ranks as he bumps off someone in the
men’s room in a restaurant and is now being stricken with strange
visions, leaving him with little choice but to keep a low profile while
he tries to figure out what the hell is going on.
In the meantime Inspector Carla Valenti and agent Tyler Miles are
investigating these strange occurrences, trying to make sense of them. |
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How all of this goes down will help to set Fahrenheit apart from a good number of the games out there. First of all, the game is episodic; meaning new installments in the story are expected each month, so expect the episodes to have cliffhanger endings to keep peoples interest from one installment to the next. Second, players will control more than one person in the game. They will have to help Lucas figure out his visions and avoid the police, and they will have to help Valenti and Miles solve their case as well. Decisions and actions taken by either side will affect what the other must do throughout the game. While |
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we’ve had a
fair number of games in the past that let players control more than one
character, there hasn’t really been a title that put you in control of
different characters all involved in the same story at such seemingly
polar opposites of a mystery. If
anything, this whole setup looks like it will have real fun messing with
players’ minds, taking advantage of misconceptions and assumptions. Another
point about the game that raises an eyebrow is that it is setup to be
controlled simply form the mouse and the spacebar.
Things haven’t been this streamlined since the Sierra adventure
game days. How it will be
integrated into the action sequences should prove interesting, if only
to see just how intuitive a company can make an interface. If
there’s one genre that has really gone into hiding, it’s the
adventure game. It has
crept around in a hybridized, altered state for a while now with games
like Omikron and the Shenmue series, now it looks like fans of the genre
may have something new to check out, perhaps for some time if there’s
enough support for the episodic game upon its release. - Mr. Nash (February 27, 2002)
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