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Platform: PC

Genre: Shooter

Publisher: Ubi Soft

Developer: CryTek

ETA: Q4 2003

 

Related Links:

REVIEW: Far Cry (PC)

Review: Unreal II (PC)

Review: Unreal Tournament 2003 (PC)

Review: Halo (Xbox)

 

 

 

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Far Cry

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Imagine a tropical paradise filled with brightly colored animals, sunsets resting over the horizon, and the sound of a bullet piercing through your chest. Welcome to Far Cry. Developed by CryTek Studios and published by Ubi Soft, Far Cry is slowly gaining attention for its beautiful and vibrant graphics, as well as technological advancements. One of the top games at E3, Ubi Soft showcased a game not traditional to its character. With Far Cry, Ubi Soft has trailed away from the previous stealthy titles they’ve released, and are ready to unleash a gaming experience filled with action-packed levels where stealth will end up getting you killed.

The story revolves around Jack Carver, an ex-marine who is offered a job by a news reporter, vaguely named Valerie, to escort her to an exotic island nothing short of paradise. She begins to take pictures of a secret military base on the island, when attacked from an unknown creature. Unexpectedly they find themselves under attack from a mysterious militia sprawling onto the island. With all of their possessions and only boat destroyed, Jack must fight his way off the island by any means necessary.

 

What we can expect, other then the already stellar graphics, is fast-paced gameplay similar to Unreal II. Almost all levels with consist of solo tactics (which means you won’t have your friendly AI cronies alongside of you), and rely on surprising enemy forces. You will traverse through bright and scenic missions filled with an overwhelming number of enemies; to dark and gloomy sewage systems filled with hidden enemies in shadows and flickering lights, which is where the graphics truly shine.

 

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Since the whole game will be played on an isolated island, the world will have an 800-meter view scale system. In other words, you won’t have to stare into a photorealistic background image, rather a real-time shot of the island. This will create as much depth we’ve ever seen in a game environment; as well as a diverse range of tactics that will make use of this feature. You can utilize hills and snipe from long distances, or unleash fury in the traditional “up-close” method.  

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This years holiday season will be jam-packed full of goodies, and Far Cry should remain (if not already there) on the top of that list. One of the top games of E3, as well as one of the fan favorites, Far Cry will achieve new heights in First-Person dynamics, as well as stun us with its graphical achievement. Far Cry is due out Q4 2003.

 - Feel the Far Cry Engine

The meticulously designed, next-generation Far Cry engine pushes the threshold of action gaming with proprietary Polybump mapping, advanced environment and character physics, destructible terrain, dynamic lighting, motion-captured animation, and total surround sound.

Unparalleled Long Range Gunplay

Battle to the ends of the earth with Far Cry’s utterly unique, 800-meter scalable view system. Lock onto enemies from a distance with motion-sensing binoculars. Then choose your style of attack – from long range sniping to ballistic close-quarters firefights – and everything in between.

 - Cunning and Complex A.I. Tactics

Battles never become repetitive when you face Far Cry’s unpredictable, intelligent A.I. mercenary units, trained in advanced adaptive group tactics. Units include snipers, stalkers, scouts, and grenadiers that engage you from all angles, distances, and terrains in coordinated strikes. Commanders will even call for reinforcements by land, sea or air.

- Diverse Combat Action 

Master a dynamic slate of combat skills – close-quarters combat, long-range shooting, search and destroy tactics, stealth operations, and combat driving skills through indoor and outdoor environments.

- Heart-Pounding Atmosphere

Experience unprecedented drama and realism in a misleadingly perfect setting, with incredible lighting and shadows, adaptive audio, and weather effects.

Eric “element” Lahiji

 

 

 

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