Looking
for a good fright, but aren’t interested in what conventional survival
horror games have to offer?Did
you enjoy Half-Life and Half-Life 2, with its constant moments of
thinking, “Boy, I really, really don’t want to go in that room”
and “GET IT OFF!Oh God!Get it
off!”Well, Monolith has
a new game in the works that they’re hoping will appeal to you, with
F.E.A.R. for the PC.
There
isn’t a whole lot known about the game, as Monolith has been staying
very tight-lipped about the thing so far.However, what we do know is that a military installation got over
run by a group of mysterious soldiers.When a US Special Forces unit was sent in to retake the base,
they were utterly wiped out by these soldiers, and what appeared to be
otherworldly apparitions.Now
the player must go in with his unit, and try to clean up this mess.Unfortunately, when they get to the base another strange being
appears and destroys everyone in the unit but the player, so now you
must go it alone in trying to figure out what is going on, and how to
make it stop.
In
F.E.A.R., the game is going for a very creepy look, with lots of dark
areas, ghosts that appear and disappear at the most unnerving time
possible, and with liberal splashes of gore along the way.Helping with the stylizing of the game is something being called
the fear affect, where everything on-screen starts to slow down, or
certain things start to stand out.While sometimes this affect will be scripted to advance the
story, much of the time players will have complete control over it.This could work out well, as it avoids letting the affect become
overused, and subsequently becoming gimmicky.This way, Monolith
is
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pretty much saying, “Well, it’s here if you want it, but if not,
that’s fine too.”
Probably
the biggest challenge that F.E.A.R. will face are the unavoidable
comparisons people will want to make between this game and the Half-Life
series.Granted all we know
about F.E.A.R. that can be compared to Half-Life is what was mentioned
above from the backdrop of the story.On that level, comparisons are still very superficial.How players navigate through the different environments, how they
get freaked out, and how the action flows will ultimately be what can
make F.E.A.R. stand out from the crowd.