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Platform: PC
Genre: First Person Shooter (Horror)
Publisher: Sierra
Developer: Monolith
ETA: June 2005

 

Related Links:

Review: Half-Life (PC)

Review: Half-Life 2 (PC)

 

 

 

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F.E.A.R.

 

Looking for a good fright, but aren’t interested in what conventional survival horror games have to offer?  Did you enjoy Half-Life and Half-Life 2, with its constant moments of thinking, “Boy, I really, really don’t want to go in that room” and “GET IT OFF!  Oh God!  Get it off!”  Well, Monolith has a new game in the works that they’re hoping will appeal to you, with F.E.A.R. for the PC.

 

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There isn’t a whole lot known about the game, as Monolith has been staying very tight-lipped about the thing so far.  However, what we do know is that a military installation got over run by a group of mysterious soldiers.  When a US Special Forces unit was sent in to retake the base, they were utterly wiped out by these soldiers, and what appeared to be otherworldly apparitions.  Now the player must go in with his unit, and try to clean up this mess.  Unfortunately, when they get to the base another strange being appears and destroys everyone in the unit but the player, so now you must go it alone in trying to figure out what is going on, and how to make it stop.

 

In F.E.A.R., the game is going for a very creepy look, with lots of dark areas, ghosts that appear and disappear at the most unnerving time possible, and with liberal splashes of gore along the way.  Helping with the stylizing of the game is something being called the fear affect, where everything on-screen starts to slow down, or certain things start to stand out.  While sometimes this affect will be scripted to advance the story, much of the time players will have complete control over it.  This could work out well, as it avoids letting the affect become overused, and subsequently becoming gimmicky.  This way, Monolith is 

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pretty much saying, “Well, it’s here if you want it, but if not, that’s fine too.”

 

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Probably the biggest challenge that F.E.A.R. will face are the unavoidable comparisons people will want to make between this game and the Half-Life series.  Granted all we know about F.E.A.R. that can be compared to Half-Life is what was mentioned above from the backdrop of the story.  On that level, comparisons are still very superficial.  How players navigate through the different environments, how they get freaked out, and how the action flows will ultimately be what can make F.E.A.R. stand out from the crowd.

 

F.E.A.R. is due out this June.

 

Mr. Nash

(March 31, 2005)

 

 

 

 

 

 

 

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