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Platform: PC
Genre: Turn-Based Strategy
Publisher: TBA
Developer: Colossai Studios
ETA: 2nd Half 2006

 

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Check out our interview with Frontline Nation's lead programmer, and designer, Joakim Långberg.

 

 

 

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Frontline Nation

 

Fans of turn-based strategy games have a new PC title to keep an eye on courtesy of recently formed Swedish developer Colossai Studios called Frontline Nation.  Players will have all the tools of modern warfare at their disposal as they vie for control of a highly destabilized Europe.

 

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Usually when people think of Europe, an image of a very progressive collection of cultures springs to mind.  It’s a part of the world where people usually look for non-violent means by which to get things done.  In Frontline Nation, however, Europe appears to being going down a similar path as it did at the start of the twentieth century, allowing ruthless, power hungry dictators to climb to power, where nationalism and militarism reign supreme.  As such, players will take control of one of these nations and attempt to bring the whole of Europe under their control.

 

The means to do this will take place in two different modes, one strategic, and the other tactical.  The strategic mode is where players will handle the day-to-day and month-to-month operations of their country, focusing on things like resource harvesting, manufacturing, 

diplomacy, and building up their war machine.  The tactical side of the game is where players get down to the nitty-gritty of combat.  Here the game presents the action in hexagonal maps, allowing players to issue orders to their various units on the battlefield as they attempt to achieve victory in one campaign after the next.

 

Colossai is promising quite a bit of options for players to choose from including over twenty different types of military units (no word yet on nation-specific units), 45 countries to play as, and a Europe consisting of 500 regions, with 90 cities.

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Players will have more than the barrel of a gun at their disposal as they endeavor to conquer Europe in Frontline Nation.  They can also use diplomacy, a network of spies, and highly skilled Special Forces units, not to mention weapons research, in order to pave their way to victory.  When not playing against the computer, gamers will also being able to compete against others via online play, which will support up to nine players at a time in concurrent and classical modes, as well as a hot seat multiplayer mode for those sharing the same computer.

 

There has been a steady demand for turn-based strategy games on the PC for years and years.  Fans of the genre can be extremely picky as to what they want in such games.  Frontline Nation appears to be trying to give strategy gamers quite a bit to chew on.

 

Mr. Nash

February 14, 2006

 

 

 

 

 

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