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Platform

PC

 

Genre

MMORPG

 

Developer

Auran

 

Publisher

Gamecock

 

ETA

Q4 2007

 

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Fury

 

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Do you need a break from all of the MMORPGs out there with a fantasy flair, and leanings toward European history / mythology?  If so, you may want to keep an eye on Auran’s upcoming effort, Fury, which will venture into the genre with a liberal dose of Asian influences, and a touch of post-apocalyptic arcane mysteriousness thrown in for good measure.

 

Central to the world of Fury is something called…wait for it…Fury.  It is an intangible source of power that people can harness, often broken down into the four Aristotelian elements: Earth, Fire, Water, and Air.  In its purest form, as Fury, it is extremely powerful, and mysterious, only wielded by powerful warriors.

 

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Those who can use Fury are called the Chosen, and it’s one of these people that players will create and control in the game.  When one steps into the world, they will discover that it has been shattered by some sort of cataclysmic event, leaving huge chunks of land floating through the air in some sort of elemental plane. All the while, the 

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surroundings appear to have a hefty helping of Asian influences, with pagodas, samurai, and the like peppering the game’s artwork thus far.

 

Auran appears to be fiddling around a fair bit with how they will present their various character classes in the game.  Players’ characters will be called avatars, and won’t be tied to any one particular class, and instead will have various incarnations that they can take the form of.  Each incarnation will have a different specialization, such as a warrior or a healer, and players can switch when appropriate.  It sounds similar to the job system found in Final Fantasy XI where players could change jobs when visiting their moogle house.  These avatars will also be able to become more powerful by passing certain trials where one is pitted in a PvP situation, again bearing a resemblance to Final Fantasy XI, where players had to perform quests at certain levels in order to progress and make their characters stronger, except minus the PvP elements.

 

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Speaking of PvP, this will have its place in Fury, but Auran is doing something a little different with it by how they are setting up the servers.  They really want players on a given server (called “Realms” in the game) to work together for the good of their realm.  As such, one of the key ways that PvP will manifest itself is by servers fighting each other in instanced war zones.  This way, there will be massive multi-faction grudge matches as opposed to only having two or three factions to fight among themselves on their own server like one will find in World of Warcraft, or Dark Age of Camelot.

 

The MMORPG genre is getting more and more flooded with hopefuls that want a piece of the pie, so it is far from an easy task to get a foothold in it.  Will Auran’s Asian-influenced, primordial ether outing into the world of MMOs be able to secure some of this audience?  Games like Silk Road and 9 Dragons tried and failed, but perhaps Fury will have more luck.

 

Jeff Nash

June 5, 2007

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