Humor, plot twists, and intrigue are said to
be firmly entrenched in Grom’s storyline. The game’s action is said
to take place in almost 100 different locations throughout India and
Tibet, spanning seven chapters of action.
Grom is a third-person adventure with a 3/4
view of the action. Initial screens show some pretty nice visuals at
this stage, including some nice detailing and shadowing. Most of the
available screens depict desert-like atmospheres, with jagged cliffs and
a few smaller villages. The main character looks a bit on the "cartoony"
side, although that’s not necessarily a bad thing. With the level of
realism that many developers are shooting for today, it’s a little bit
of a surprise.

The game is billed as an "action
adventure RPG" title, which seems quite ambitious. RTS elements,
combined with combat elements similar to Metal Gear Solid and
"simplified" RPG elements (the features sheet vaguely mentions
similarities to Ocarina of Time) are all said to be in place. There are
said to be over a dozen different weapons at Colonel Grom’s disposal,
such as the blunderbuss or the ever-popular machine gun. Enemies will
not only include Nazis, but also creatures inspired by Tibetan
mythology—such as demons and wizards. As with many other adventure
games, items will also play a key role in Colonel Grom’s quest, and
Rebelmind promises more than 30 usable items, although none have been
officially revealed.
It will be interesting to see how Grom shapes
up as the release date continues to edge closer. There are certainly
many features which, if successfully implemented, could warrant a closer
look at Grom when it arrives in the middle of 2003. We’ll be watching
this game’s progress over the coming months, and we’ll let you know
whether Grom’s promising beginnings will lead to a sleeper hit.
- Peter Skerritt, Jr.