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war against the warmongering Terran Empire. In
an attempt to crush the NSA permanently, the Terran Empire sends in an
alien race of powerful warriors - the Virons. It soon becomes
apparent that the situation is bleak for the NSA and that their only
hope is to embark on an Exodus to another part of the galaxy.
Features:
Real-Time,
Action-Packed Gameplay
- Strong focus on tactical battle and action-packed combat.
Innovative
gameplay- Meld your Viron troops to create
stronger units with new abilities.
Amazing
Graphics – Experience outstanding levels of detail. Take a
strategic view of your battlefield or zoom in to see the battle-scared
faces of your infantry.
Cooperative
Multiplay – up to 3 players
Drop-in
Multiplay - Unique drop-in multiplayer modes allowing anyone to join an
on-going game at any time.
Immersive
Sci-Fi Plot - Immersive storyline
written in collaboration with sci-fi author Joe Dever.
The
Massgate™ online community system gives immediate access to online
matchmaking, hi-score ladders, tournaments, chat rooms and much more.
Join thousands of players online.

The
camera is described as “intuitive” but I didn’t find this the
case. This is an aspect
that really has to be learned – you won’t instinctively know
what you’re doing. The
in-game graphics are very good and the cutscenes are polished to
highlight the story aspects and gnarly explosions. Buildings also
play a major tactical role and the graphic engine makes it easy to sort
out which buildings contain enemy units and which buildings can be taken
over.
The
story is an interesting setup and I played just enough to become
interested in how it all ends for the three factions.
There is no doubt that it will drive the action. (And hopefully
all the pathfinding bugs will be squashed before GCII ships so the
action isn't more about finding your wayward units.)
I
like where Ground Control II is headed, but I’ll have to reserve
judgment until it ships at the end of June 2004.
-
Omni
(June
3, 2004)
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