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Platform: PC
Genre: Role Playing
Publisher: TBA
Developer: Nival Interactive
ETA: TBA 

 

 

 

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Hammer and Sickle

 

For as much popularity as role-playing games have had over the decades, one would be hard pressed to find a title in the genre that takes place in or around the present that doesn't involve spandex sporting superheroes.  That being said, the folks at Nival Interactive have a new RPG that will pit players in the cloak and dagger world of post war Germany with Hammer and Sickle, a turn-based RPG, complete with destructible environments that takes place in the Silent Storm universe.

 

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With the games events happening in 1949, players will be smack dab in the middle of some very tense times in world history.  The Cold War was really starting to pick up steam, both the U.S.S.R. and America had the bomb, an arms race was starting, there’s trouble brewing in Northern Korea, to put it simply, there was a whole lot of trouble on the horizon.  In the game, though, it would appear that a group of Polish resistance fighters who fought the Nazis during WWII have appeared, after being thought dead.  This has Soviet high command 

uneasy, so they’ve sent a special operative (who you’ll play as) to try and make contact with them.  Of course, it soon becomes apparent that something is very, very wrong, and it’s up to the player to figure out what.

 

With all of these spy elements in the game, tact is of the utmost importance, as players need to know when to fight, and when to duck and cover.  If one tries to be a one man army, and plough through every enemy in their path, it will alert police, and possibly cause the local military commander to send out patrols, making it far more difficult to have secret meetings, get a hold 

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of sensitive documents, and whatnot.  As such, it wouldn’t be a good idea to get into a firefight in the middle of Town Square.  Players will need to pick their fights carefully in the game, so much so in fact, that there is a meter in the game that fills up as players get into unnecessary battles.  Fill the meter up, and it will set off WWIII.

 

Of course, if a game is going to take place shortly after WWII, it’s a given that players will expect a nice cache of period weaponry.  So far, 90 weapons from the era are planned for the game, and when players aren’t suiting up with a nice piece of heat, they’ll be busy making a few bucks to bribe contacts, and hire soldiers.

 

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With the combination of a lot of cloak and dagger aspects, as well as the more contemporary setting of Hammer and Sickle, RPG fans could have a neat little treat in store.  In the meantime, we’ll just have to wait for the game to be completed to see if it all comes together well.

 

Mr. Nash

(May 5, 2005)

 

Game Features:

 

- Spy Story: Non-linear thriller lets you affect not only the outcome, but the whole course of the game
- Real People: Character's histories and personalities affect game events and your team's cooperation
- One World: You can move back and forth though all zones freely - events taking place in one zone can affect developments in others
- Saving Time: like in life, time is the most important and irreplaceable resource. The passage of time significantly affects game events
- Fashion Statement: What you wear can sometimes have a bigger affect on how people react to you then what you say
- How Am I Spying?: Clashes with the authorities or violence against civilians will be counted on a meter, push it too hard and you'll set off WWIII
- Gift of Gab: Your choice of line or even tone of voice could radically change the balance of forces and relations between characters
- Always Carry Cash: Buy weapons, hire soldiers, get information - even bribe the local criminal syndicate or police to get out of trouble
- Choose Your Weapon: With over 90 authentic WWII and post war models, you can choose the right gun for the right job

 

 

 

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