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Platform: PC

Genre: Strategy

Publisher: Sierra

Developer: Relic

ETA: TBA 2003

 

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Homeworld 2

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When Homeworld was released it stood out as an example of just how well a totally 3D strategy game could work.  There had been a few games that went the 3 dimensional polygonal route before, but since Homeworld took place in outer space players could truly navigate in any direction, making for some very involved space combat.  With some amazing visuals (wasn’t it fun zooming into those tiny little ships taking a closer look at them?), and well laid out, intuitive controls it was easy to get hooked on the game.  Now a few years later we have a sequel on its way.  So without further ado, here’s the facts.

Features:

- Epic story continuing the saga of the Hiigarans in Homeworld.

- Story driven missions culminating in a fully-integrated gameplay experience.  

 

- New 3D engine that renders breathtaking graphics of outer space and intricate details of every ship in the fleet..

- All new fleets, each with unique abilities and craft, for different styles of play.

- Command fleets of imposing capital ships and nimble strikecraft amidst nebulas and space debris.

- Carry your fleet from mission to mission using Homeworld2’s unique persistent fleets.

 

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- Streamlined user interface enhances the ease of use and the gameplay experience.

- Multiplayer play with room for 6 via LAN, network, or Internet connections

- Comes with support for tools to create your own content, including new Homeworld 2 multiplayer maps.

- Game engine written specifically to support customization and community modification.

With the first game having fabulous visuals, the new graphics engine for Homeworld 2 already looks like it will blow its predecessor’s presentation out of the water with pretty lighting effects, more detailed ships, and a mix of gorgeous celestial bodies to give players plenty to look at.

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Also of note is that, like the original, Homeworld 2 will allow for community mods of the game so those inclined can make their own unique Homeworld creations.  The level of customization available in the first Homeworld was truly staggering, if Relic can outdo themselves in this regard for the sequel the results could be downright frightening.

But at the end of the day, Relic’s greatest hurdle in making this sequel is living up to the huge, and potential outrageously inflated, expectations of fans of the first Homeworld.  It’s been quite some time since the first game, and development on the sequel has been underway for a while now, so hopefully Homeworld 2 will reside on our hard drives just as long, if not longer than the original.

- Mr. Nash

(April 6, 2003)

 

 

 

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