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Platform: PC

Genre: Online RPG

Publisher: NCSoft

Developer: NCSoft

ETA: Q4 2003

 

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Lineage II: The Chaotic Chronicle

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Sporting the largest current number of subscribers for a MMORPG with Lineage, the folks at NCSoft have quite the task ahead of them as they are currently in the process of making a sequel to this game with Lineage II on the PC.  Aiming for a robust political system, great visuals, and involved combat, role-playing fans may have something to look forward to here.

Taking place 150 years before the events of the first Lineage game, before Gunter visits Talking Island, and the main hero of Lineage, King Decon, has been born.  The land of Aden has just been unified and is currently engaged in a conflict with Elmore to the North and Gracius from across the Sea.  The world is in a more chaotic state than the first game, hence the choice of title, but expect to see some familiar places along the way while traveling across the lands.

 

Like any self-respecting MMORPG teamwork is the order of the day, and Lineage II will be doing everything it can to enforce this by incorporating a clan system.  Basically, a group of players team together and select a leader to call the shots.  From there it’s off to gather new recruits and conquer the land.  Interestingly, just because one person is chosen to be the leader of the clan he or she doesn’t necessarily have to make all the decisions, as they are given the option to decentralize the decision making process.  This could come in handy for larger clans that cover large territories where having a 

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singular leader could prove cumbersome.  Bare in mind, though, that poor decision making can cause dissension in the ranks.  Clan leaders aren’t all-powerful in Lineage II, as the game goes by the philosophy that every member of the clan has something valuable to bring to the table, and if they’re unhappy with their leadership it’s well within their rights to revolt, or form alliances with other clans to oust the leader and his loyalists.  Clans will have the option to form alliances as well, allowing them to join forces against powerful rivals, dominate larger territories, or to stage coups.  On top of this there will also be clan quests that can increase the level of the entire clan helping them to become a force to be reckoned with.

Of course, with quests come combat.  Embracing the mantra “easy to learn, difficult to master”, Lineage II will incorporate much of the same point and click interface of the first game, trying to be as accommodating as possible to people new to the game.  Once the player has logged a fair amount of time on the game they’ll find themselves involved in larger conflicts, such as laying siege to castles.  NCSoft is making the castles very much to scale in Lineage II, which means players will have to be mindful of how they are positioned.  Sieges, though, will be a tremendous undertaking as it will involve scores of players attacking and defending the castle, archers sniping, men-at-arms pounding at the gates, and dragon riders scouting or doing their part in battle too.  The class system in the game is looking to be somewhat less defined than in other role-playing games.  Instead of having a myriad selection of classes to choose from, players choose from the nebulous classes of either Fighter or Mage, basically melee combat or magic user.  From there they can hone their skills in a particular direction, be it toward archery, or swordsmanship, or the dark arts.  In terms of races available in Lineage II, NCSoft really hasn’t strayed from the beaten path here, giving players the choice of Human, Elf, Dwarf, Dark Elf, or Orc as their race before venturing forth.

Lineage II isn’t all about fighting though, as it will encourage a player-run economy as clans take over land and start up villages or castles that pump out special items or mass produce commercial goods so they can earn money for the war effort.

The game will be making use of a modified version of the Unreal Engine during play, and from the looks of things so far the developers are putting a lot of effort into the visuals of Lineage II.  For those who barely clock in with the minimum requirements for the game, the graphics engine will feature automatic scalability so gamers with slower computers don’t see their system slow to a choppy halt.  This should come in particularly handy during sieges where graphical requirements will be very taxing.  On the musical side of things, from the tunes currently available the game’s score looks like it will have a decidedly Celtic feel to it with sweeping, almost haunting pieces.

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NCSoft is already planning to bring out two major updates per year for Lineage II, with the usual technical patching and minor tweaking peppered in-between.  And for those who are still perfectly happy playing the first Lineage, NCSoft has every intension of supporting it for a long time to come with a number of new chapters in the works, as well as a 70 person team overseeing the game even now.

With such a huge number of people playing the first Lineage, this sequel certainly has a lot to live up to in order to keep the masses happy.  It should be noted that Richard Garriot, aka Lord British, is running the show at NCSoft’s US wing, so maybe he’ll be sprinkling some ideas into the development process as time passes.

- Mr. Nash

(August 6, 2003)

 

 

 

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