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Platform: PC

Genre: RPG

Publisher: Interplay

Developer: Black Isle

ETA: August 2003

 

Related Links:

Review: Icewind Dale II (PC)

Review: Baldur's Gate 2: Shadows of Amn (PC)

Review: Planescape Torment (PC)

 

 

 

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Lionheart: Legacy of the Crusader

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There’s just something so amazingly fun about alternate histories.  The treasure trove of “What ifs” that such an approach to fiction has is virtually limitless.  What if the Nazis won WWII (check out Phillip K. Dick’s “The Man in the High Castle” for an excellent approach to this), the alternate reality in Star Trek where the Federation was evil, what if the Roman Empire never collapsed and continued to reign over Europe, the possibilities are endless.  Now Black Isle is making a new RPG that delves into the realm of alternate histories with Lionheart: Legacy of the Crusade.

Taking place in 1588 AD, the world has been dramatically changed because of an event during the Third Crusade.  Called The Disjunction, rifts have been opened that lead to other worlds allowing magical spirits to poor into the world changing it and its inhabitants.

 

Features:

- Story taking place on a historical divergent Earth during what should be the renaissance after a mystical cataclysm has occurred.

- SPECIAL rules system (from Fallout 1 & 2) adapted to a real-time fantasy setting – including 30 skills, 40 perks, and 15 traits.

- Classless system allows the user to customize their character however they want as they advance to as high as 60th level.

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- Eight major areas of the world contain over 80 levels that range from pure story and dialogue areas to pure combat challenges.

- Fast paced combat in a world where dialogue interaction and story play equally large roles.

- Characters in the world that can join your party and fight for and with you.

- Cooperative multi-player allows as many as four friends to play through the single player game.

- A random item generator allows the player to find literally thousands of different weapons and items.

- 2D rendered backgrounds with 3D characters

- Four different player races.

- Over fifty enemies to challenge your combat and spell- casting abilities.

- Over thirty spells that evolve and grow with as your characters' abilities increase.

- Simple and intuitive gameplay with a clean interface.

Going with a classless system is quite the change of pace in role-playing, where classes are often the bread and butter of character evolution, dictating stat maximums, and acting as a guiding force in how characters turn out.  Hopefully having such a free-formed approach this will stay cohesive.  

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Lionheart also seems to be walking the line between combat and narrative, having areas in the game that are heavy in one area and yet more areas heavier in the other.  Usually entire games pick a team and stick with it.  Lionhearts approach is definitely a departure from the norm.

The game is looking like quite the ambitious project; hopefully it doesn’t wind up getting stretched in too many directions.  Whatever the case we’ll find out when the game hits store shelves this August.

Mr. Nash 

April 12, 2003

 

 

 

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