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Eight major areas of the world contain over 80 levels that range from
pure story and dialogue areas to pure combat challenges.
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Fast paced combat in a world where dialogue interaction and story play
equally large roles.
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Characters in the world that can join your party and fight for and with
you.
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Cooperative multi-player allows as many as four friends to play through
the single player game.
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A random item generator allows the player to find literally thousands of
different weapons and items.
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2D rendered backgrounds with 3D characters
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Four different player races.
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Over fifty enemies to challenge your combat and spell- casting
abilities.
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Over thirty spells that evolve and grow with as your characters'
abilities increase.
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Simple and intuitive gameplay with a clean interface.
Going
with a classless system is quite the change of pace in role-playing,
where classes are often the bread and butter of character evolution,
dictating stat maximums, and acting as a guiding force in how characters
turn out. Hopefully having
such a free-formed approach this will stay cohesive.
Lionheart
also seems to be walking the line between combat and narrative, having
areas in the game that are heavy in one area and yet more areas heavier
in the other. Usually
entire games pick a team and stick with it.
Lionhearts approach is definitely a departure from the norm.
The
game is looking like quite the ambitious project; hopefully it doesn’t
wind up getting stretched in too many directions.
Whatever the case we’ll find out when the game hits store
shelves this August.
Mr.
Nash
April
12, 2003 |