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Platform: PC
Genre: Action RPG
Publisher: Focus Interactive
Developer: Cyanide Studios
ETA: September 2006

 

 

 

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Loki

 

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Mythology has always been an excellent source of inspiration when making games.  The sheer number of adventures chronicled through fables is staggering, with tales of heroes fighting terrible beasts, saving entire cities, and becoming the stuff of legends.  With some games, players get retellings or interpretations of popular myths, and in other cases this folklore simply serves as a way to brainstorm entirely new legends.  In any case, mythology makes for some good times.  Now the folks at Cyanide Studios want to keep these folklore-inspired good times rolling with their upcoming action RPG, Loki, for the PC.

 

In Loki, players will choose from one of four characters: a Norse fighter, a Greek warrior, an Egyptian magician, or an Aztec Shaman.  While the main goal of the game will be to put an end to the trouble that Seth, Egyptian god of evil and darkness, has been starting, each of these characters will have their own unique goals to accomplish as well.  Since all of the characters come from such different regions, they also have very different pantheons of gods, and varying value systems.  As the game goes on, players will be exposed to the 

various myths and legends of these regions, as they deal with the coming of Ragnarok, or the Battle of Troy, all the while following the orders of the deities of one’s respective character.

 

As players do this, they’ll have over 100 monster types to contend with, as they traverse the game’s four epochs (the heydays of the Norse, Greeks, Egyptians, and Aztecs).  Helping to add a little more replay value to all of this, Loki will have randomly generated dungeons so that the various environments aren’t quite the same each and every time someone plays through the game again.  Also, there will be plenty of loot to snap up over the course of the game.

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What players will probably like most about the treasure is that Cyanide plans to make it highly customizable.  Weapons will be divided into hilt, and cutting blade portions that can be mixed and matched at a forge, as well as imbued with various types of magic to adjust the item’s capabilities and stats.  The developer has hinted that this will be a fairly versatile system, but to just what extent customization will be possible remains to be seen.

 

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Besides all of the fiddling around, and exploring, it looks like players should be getting a healthy portion of eye candy in this game.  Looking at the images available thus far, the level of detail in the environments and monsters of Loki is quite impressive.  For all intents and purposes, it appears that the game will have some sort of over-the-should perspective, judging by the screenshots.  However, there are a few overhead shots as well, so perhaps the camera will be adjustable in-game.

 

As of now, we still have about six months to wait before Loki hits store shelves.  Looking at what Cyanide wants to do with the game, the studio will probably need all the time it can get to cram everything in.  Usually when a game takes a mythological route, it sticks to just one country’s folklore, but here we have four nations worth of myths.  On top of this, the visuals are looking quite promising.  These days more and more action RPGs are showing up on the consoles instead of the PC, but hopefully Loki will help ensure that the genre keeps a foothold on our desktops.

 

Mr. Nash

(March 8, 2006)

 

 

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