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Maelstrom
Earth
has been the victim of countless disasters in video games, especially in
the science fiction genre. We’ve
been invaded by aliens, devastated by environmental disasters of our
own doing, and subjugated by huge multinational corporations with an unquenchable
thirst for profit.
Now Earth can be subjected to all three of these at the same time
in Maelstrom, a new strategy game from KDV Games, creators of the PC
real time strategy game, Perimeter. Taking the
innovative ideas from their previous effort through terraforming, and
unit development, while also adding destructible environments, Maelstrom
aims to give strategy fans a fast paced, unique take on the genre. As
mentioned, the game pits the Earth in a rather precarious situation as
it faces a handful of threats simultaneously.
Things were actually looking quite rosy for a time too.
Earth was in a sort of golden age, with a bright, highly advanced
future on the horizon, but in about 50 years time, global warming and
warfare destroyed everything, and then the Hai-Genti came.
With that come a number of factions that players can choose to
control. First, there are the Remnants who, as their names suggest, are all that’s left of human society, favoring urban combat as their means of trying to reclaim the planet. Due to their situation, the Remnants prefer to use stealth and guerrilla tactics to advance their goals, as well as hacking into Ascension systems to control their units when the need for greater firepower arises.
Next we have the Ascension, who are a technologically advance group of super soldiers formed by the Ascension Corporations. This faction commands what are being called the mechmorphs, which are extremely powerful war machines with the ability to transform, thus allowing them to adapt to new situations better. Not only does the Ascension’s weaponry pack a punch, it is also highly mobile, allowing them to pack up and move elsewhere with relative ease.
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Lastly, there are the Hai-Genti, a race of aliens trying to take over Earth, after their own home world was ravaged by an ecological disaster. This faction favors biotechnology as its tool for victory, sending spores to the Earth that will grow new creatures to attack the Remnants and the Ascension. The Hai-Genti thus have amore primal, |
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bloodthirsty military at their disposal that is largely treated
as disposable meat for the Remnants and Ascension’s cannons.
As such, there’s more of a mentality that if a bunch of
Hai-Genti die, who cares, just grow more.
Also, there appears to be an element of evolutionary growth in
this faction, as opposed to, say, the technological transformations of
the Ascension.
Once
players have picked a faction, it’s time to get down to the business
of playing. Here is where
one will first see the terraforming abilities present in Maelstrom, as
players can shape the environment around them in a number of ways.
First, one can create anything from lakes to ice fields to
tornados (weather control is counted as part of terraforming); however,
now this process is taken even further than that found in Perimeter by
allowing players to destroy these creations (and a whole bunch more)
through the game’s destructible environments.
The extent to which either of these abilities is possible is
unknown at this time. While
advancement in most strategy games comes through scaling some sort of a
branching technology tree, it appears that Maelstrom will favor the
leveling-up route, as units gain experience, and slowly become
stronger. What will be
interesting to see is just how these units will become stronger
as they go up in levels. Will
players choose new abilities for them?
Do they morph into highly specialized units?
We’ll just have to wait and see about that. Perimeter
was a very impressive North American debut for KDV Games, and now it
looks like they are trying to improve upon that with Maelstrom. If they can manage this, RTS fans could have a treat in store
come this Fall. Mr.
Nash (July
31, 2006)
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