Strategy
games these days are almost always all about the battles. Not to say
that this is a bad thing, flanking infantry, or nailing an opposing
force with a gigantic rush is often quite fun, but sometimes it's
nice to have a game that also recognizes the importance of diplomacy,
and the other clever subtleties of running an empire. The recent
release of Civilization 3 has brought us this to some degree, but it's
got a friend coming to help now as Master of Orion 3 is not far from
release on the PC, allowing gamers to once again go forth into the
cosmos in the name of conquest to carve out their intergalactic empire.
One of the biggest problems that can bog down any strategy game is micro
management. Players are supposed to be keeping their eyes on the prize,
but are stuck worrying about miniscule things like ore mining or the
population of a city in the middle of nowhere being unhappy with their
parks service. Master of Orion 3 will be limiting this by only allowing
so many specific action that could be construed as micro management per
turn. In order for these more mundane tasks to be completed players will
need to assign leaders to handle them and report back to you. But these
people aren't your lackeys, simply put in place to do exactly what you
say. They have their own interests and specialties, some are interested
in scientific research, others are career soldiers, and they all have
their own agendas, so assigning them to sectors that they have an
interest and aptitude in is a must. They're also open to the world of
espionage as enemies can bribe them, resulting in bureaucratic
nightmares for your empire. With this, diplomacy and politics will play
a prominent role in this game. No more waging war, then only needing to
make sure the economy recovers and the military is repopulated. Players
will have to deal with how their own empire's civilization feels about a
war, and how neighboring factions react.
But
for those who are looking forward to battle the map this time out is
displayed in 3D, but the action still takes place on a 2D plane allowing
novices to dive right in without feeling overwhelmed. When sending
a group of ships in players won't
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control the nitty-gritty details
but
will instead give general commands and the captains of the task force
will act on their own from there. Much like the bureaucratic aspects of
running an empire, players will not have control of the specific
actions, but will have to trust in their leaders to get the job done.
You'll also be able to customize how your ships and weapons are built,
giving some flexibility in how your fleet can be setup.
For
those who don't like playing by themselves MOO3 will have a multiplayer
mode that supports up to 8 players. The game will also include something
called Dynamic Galaxy Generation which will allow for some added
randomness and a good deal of replay value as it gives players fresh
territories whenever they start up a new game.
It's nice to see a game that makes players have to consider the style of
their rule, their people's theology, economics, political climates, and
such, not just the destroying and conquering. Master of Orion 3
will have gamers worrying just as much about what's going on at the
negotiating table as what's going on in the battlefield, and with
16 different races in the game, each with their own agenda, players will
have their hands full, indeed.