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Platform: PC

Genre: Action

Publisher: Rockstar

Developer: Remedy

ETA: Q4 2003

 

Related Links:

Review: Max Payne (PC)

Review: Max Payne (XB)

Review: Enter the Matrix (PC)

 

 

 

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Max Payne 2: The Fall of Max Payne

 

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I can’t hide my anticipation for this sequel so before I subject you to my own speculation and possible fanboy-ism check the features:

 

Storyline - a violent, Film Noir love story between a cop and a femme fatale murder suspect, between Max Payne and Mona Sax. Dark, tragic and intense, the story is a thrill-ride of shocking twists and revelations.

 

Max Payne's signature slow motion gunplay has been improved on every level. Get ready for Bullet Time 2.0.

 

New guns and new moves make action more cinematic and intense than ever before.

 

Fully integrated Havok physics engine allows for interactive environments creating incredible combat scenes. Ragdoll characters and physics in slow motion create breath-taking combat scenes.

 

All new AI - cooperative NPC's fight with Max and more believable enemies create tension and more interesting and varied challenge.

 

A stunning level of detail: Extremely detailed environments with photorealistic textures, highly enhanced radiosity lighting and extremely lifelike characters (including facial animations & lip synchronization) provide a visually staggering cinematic experience.

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Massive production values - including a motion picture stunt crew, professional talent for voice acting and graphic novels, motion capture and authentic digital source material from New York City.

 

The above features are to be expected from a sequel – better graphics, new AI, co-op NPC’s, and improved physics.  Not many had complaints about the original’s presentation.  No, the most reviled aspect of the original was the writing. “Laughable” was the most used description.  I disagree.  Whether it was intended to be funny or not, it alleviated the non-stop violence of the rest of the game.  I hope Remedy pens the same kind of script and story – a skewed conglomeration of detective story clichés (dating back to the radio dramas of the ‘40s and ‘50s) and tough-guy one-liners from more recent cinema fare.  And with a love interest named Mona Sax, Remedy looks to be well on the way.

 

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Maybe the biggest difference between the original and the sequel is Max Payne himself.  Max must have visited a barber because he’s got a new cut and wears a tie.  In fact, he’s hardly recognizable.  However, thanks to the increased hardware power, he’s never looked so good.  In fact the minimum requirements are roughly double that of the original.  (You’ll need at least a 1Ghz PIII/Athlon or 1.2Ghz Celeron/Duron processor, 32MB AGP graphics card with hardware transform & lighting support, and 256MB RAM – no word on the recommended specs yet but you can be sure it’ll be close to double the minimum.)  If you were thinking of a buying a new PC in the near future, now is the time.  Besides Max Payne 2 you’ve got Half-Life 2, Doom III, and Painkiller – all intense action games that will push current hardware, which should be enough to convince you to buy now (however, your wife may need a bit more than that to convince them).

 

If the screenshots (and it’s predecessor) are anything to go by, Max Payne 2 will definitely focus on action – with a capital “A” – with more guns, better enemy AI, and improved Bullet Time.  I’m curious about the Bullet Time since I thought the original’s use of Bullet Time was spot on.  We’ll just have to wait and see.

 

Bring on the Payne!  Max Payne 2: The Fall of Max Payne should be on store shelves sometime this Fall. (And if it’s a hit on the PC, expect Max to show up in the console world.)

 

- Omni

(August 31, 2003)

 

 

 

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