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mechanical or biomechanical
depending on how they are
customized. The MechMind
society is a very social one and often stick together, as such working
in teams is encouraged during play.
Features:
Freedom
of choice.
More
than 30 different weapons, numerous bombs, mines and missiles.
30+
various glider types, including biomechanical.
Multiple
optional glider upgrades.
A
unique robotic social system.
Trade,
spoils of war available for sale
Realistic
nature, real-time weather changes
Huge
sci-fi game zones

As
players travel the galaxy in search of this perfection they are
presented with a very open-ended, non-linear quest in MechMinds.
Fighting the various factions, conducting trade, working for
various guilds all can be done at players’ leisure as they traverse
the game. All the while
keeping in mind political considerations will be a necessity as one’s
actions slowly but surely align them more and more with the different
ruling powers. On top of
this there will be plenty of nuts and bolts gameplay, as gamers can
choose how to customize the robot and glider in which it resides.
And for those who hug their high-powered graphic card every night
before bed, you’ll be happy to know that a lot of detail is being put
into the presentation of MechMinds, as seen by the screenshots available
thus far. The worlds have
plenty of texturing to soak in with pretty lighting effects and all the
other visual musts necessary to get gamers gasping at the lights dancing
on their screen.
With
a strong backstory leading the charge, and a potentially very non-linear
approach to gameplay, MechMinds looks like it may have a very good
chance of grasping the attention of those who enjoyed Morrowind with the
games’ apparent similarities in gameplay, except for the broadsword
being swapped for some missiles and a pulse laser.
There’s still no firm release date available for this game, but
hopefully we’ll hear more on that soon.
-
Mr. Nash
(November
5, 2003) |