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Platform: PC
Genre: Real-Time Strategy
Publisher: Sega
Developer: Creative Assembly
ETA: Q4 2007

 

 

 

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Medieval II: Total War

 

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Since the series inception, Total War has enjoyed quite a bit of success among real-time strategy games.  It shouldn’t come as much of a surprise, though, given the amount of TLC that Creative Assembly has poured into each of these games.  To this point, each new installment has visited a different era ranging from ancient Rome to feudal Japan.  Now it looks like the series is, for the first time, returning to an age previously visited in a earlier game, as it makes a victory lap through Europe in Medieval II: Total War.

 

First and foremost, the Total War series is known for huge battles that pit thousands of units against one another.  This will remain the case here, as players rule over one of the many factions of Europe in Medieval II.  Of course, with the introduction of a sequel comes the introduction of new units, and players will have plenty at their disposal, as Medieval II will have over 250 new units to choose from, spread throughout the game’s 21 factions.

 

While most of these will consist of the sorts that are well suited to combat, players will have some other interesting units at their disposal.  Among them are princesses that can be used 

for diplomacy, presumably through well thought out arranged marriages, and priests that can help to spread your beliefs to neighboring lands.

 

Interestingly, religion will play a prominent role in Medieval II, reflecting the sway that the Catholic Church held over Europe during the Middle Ages.  The Pope will always be watching the various nations’ behavior, ensuring that their leaders’ policies are appropriately pious.  If players can’t keep him happy, they may very well be excommunicated.  However, new Popes are always elected into their position, so players can try to rig these elections, and get one of their own people into power.

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For the history nuts, expect the game to take place between the time of the Crusades and the dawn of the Age of Renaissance, following the events of these times from 1080AD-1530AD, right up to and including the early colonization of the New World.

 

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Seeing as this is the first time that the Total War is returning to an age that the series has already visited, it should prove interesting to see just how the developers reinterpret the era.  Considering the sheer number of conflicts that erupted throughout Europe during the Middle Ages, Creative Assembly should have no lack of events to draw upon for Medieval II: Total War.  Expect a bit of a wait for this game, though, as it isn’t due out until the end of the year.

 

Mr. Nash

(February 22, 2006)

 

 

 

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