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Neverwinter
Nights 2
The
first Neverwinter Nights was an unqualified success with fans of both
Dungeons & Dragons and action role-playing games.The sequel, coming later this summer, promises to both live up to
the reputation of the first game and to fulfill some of the promise that
some players thought the first game left unfulfilled.
Dungeons
and Dragons 3.5 rules (or a close approximation thereof) are being used
as the statistical engine which means that the game should benefit from
the various improvements made by Wizards of the Coast in the newest
revision.Along those lines,Neverwinter Nights now includes a tweaked Ranger class with
better abilities and a brand new Warlock class as well as some new
Prestige classes.
The
biggest selling point for the original game was the ability to create
and run a Dungeons & Dragons campaign online or through a LAN.In fact, Neverwinter Nights remains a popular game at our local
LAN gaming store to this day.The
local group has been using it lately to play through some of the classic
D&D modules that have been adapted for the NN engine.I’m happy to say that developer Obsidian is keeping the
multi-player aspect of NN intact in the new game.There doesn’t seem to be much in the way of changes to how
multi-player works, but Atari promises some changes in the level-design
process.Of more interest to
modders might be the new ability to mod the user interface.Modders can add their own graphics to the UI and, even cooler,
have some ability to add new UI functionality.On top of this, the tool set has been totally revamped to make it
easier to jump in and begin creating scenarios.The mod scene really expanded the life of the original game and
it is nice to see the Atari is both rewarding the scene and encouraging
it to grow.
One
of the few complaints players had with the first game and its expansions
was the generic look of many of the levels.Because the game used tile-based level construction for both
indoor and outdoor levels, things tended to look blocky and similar.Of course, this limitation was by design as Neverwinter Nights
was meant to be very mod-friendly and the tile-based level design meant
throwing together a scenario for a group of friends to play through was
a simple process.To give
the new game a more dynamic look, Atari is implementing the use of
height maps for the outdoor levels which will allow for more creativity
and variety without affecting the mod scene adversely.
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The
developers have also added a second control scheme that they hope will
enable new players to get into the game more quickly.The new controls are similar to those used in RTS and turn-based
strategy games.
All
in all, Neverwinter Nights 2 is shaping up to be bigger and better than
the original.I’m looking
forward to diving into the game when it arrives later this summer.