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Platform: PC Genre: Action / Strategy Publisher: Strategy First Developer: Strategy First ETA: Summer 2003
Related Links: Review: Unreal Tournament 2003 (PC)
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Nexagon Deathmatch
At
a first glance, Nexagon Deathmatch, on paper, looks like a weird hybrid
of tycoon, action, sports and shooter genres.
But I’ll let you decide after taking a look at the facts: Since the late 25th century, Earth's population has skyrocketed, and the face of our blue planet has been transformed into a complex grid of concrete, polymers and steel. Oxygen trickles into the atmosphere by virtue of precious biospheres that dot the skies in a suspended fragile mesh several miles above the surface. Humans toil and commute along side the masses of alien races that have since inhabited Earth's centres. Together they have concocted the most voluble and copious of environments known to mankind since the Garden of Eden.
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Features: Nexagon
is real time 3D tactics with a refreshing twist on action/strategy
gaming. Strike
out into a completely destructible environment, where every structure,
weapon, building or otherwise, can be entirely obliterated. Fight
battles online in one on one multiplayer match ups or connect as a
spectator to watch the mayhem from front row center. Design
and manage your own persistent, editable base of operations, build
defensive structures, traps, weapons and lavish gardens to please the
crowd and protect your investment. |
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Purchase
units that gain experience and undergo physical changes over time,
becoming more powerful from match to match. Battle
your way through 3 separate divisions of enemy contenders, increasing
your network value to one day compete in the ultimate fight for freedom
… the Nexagon. Gain
extra credit by supporting your network sponsors through use of
billboards and control of advertising locations. Earn
sufficient credit to buy some heavy hitters who will send smaller enemy
units crashing into buildings or flying right out of The Pit entirely. Take
control of stationary weapons and send mortar fire raining down upon
your rivals. Strategy First was good enough to send a preview copy of Nexagon Deathmatch but after much trying I was unable to get it working (otherwise I’d have a lot more to say about it). This is just one of the pitfalls of preview builds. As I said, on paper it sounds like an interesting hybrid mix – action / strategy makes it sound kind of two-dimensional, possibly belying the complexity that managing a squad of brutal killers, advertising, and building operational bases will present. The danger with such a hybrid of genres is that it won’t be a cohesive experience – jack of all trades, master of none. It’s been done successfully before with games like Sacrifice but more often the gameplay falls apart.
Watch
for Nexagon Deathmatch this summer (when I’ll for sure get the game
working). - Omni (March 29, 2003) |
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