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Platform: PC

Genre: Strategy

Publisher: 1C-Company

Developer: KD Labs

ETA: Q4 2003

 

Related Links:

Review: WarCraft III: Reign of Chaos (PC)

Review: MechCommander II (PC)

Review: Shogun Total War (PC)

 

 

 

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Perimeter

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In the endless quest to put a different spin on the RTS we’re constantly seeing attempts to toss things up a bit in the genre.  Sometimes they work out, sometimes, they’re just smoke and mirrors, and other times they fall flat on their face, but the folks at K-B Labs are moving on undaunted as they plug away on Perimeter for the PC, which they hope will give players a unique take on Real-Time Strategy.

The main push behind Perimeter is to terraform, making a huge booming futuristic metropolis on a hostile planet.  Players start out with a few tools and machines to get them rolling, then it’s off to find some relatively flat land they can smooth out so they can place their hulking power generators and get down to erecting themselves a new city within the safety of a transparent dome, protecting them from the harsh lands outside, not to mention competitors with an eye for conquest.  

The combat side of the coin in Perimeter parallels the more territorial aspects of the city building as players encircle enemies and slowly capture areas to call their own.  How exactly this territorial approach will play out is a tad foggy, but hopefully will become more clear as the game nears its release.

One particular point that should be brought up about the game in regards to its presentation is that it is expected to be able to pump out over one million polygons per frame of animation.  Mighty impressive, and hopefully it won’t grind players’ PCs to a halt as they try and get all that eye candy onto the screen.

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Features:

- Real-time terraforming influenced by the special units, explosions and natural geological processes. For the first time in RTS history the landscape is an active element in combat.

- Territorial warfare: The gamer encircles terraformed and captured zones by static and impenetrable force cupolas.

- Combat units can be transformed right on the battlefield giving the player powerful tactical opportunities.

- Energy obtained from a terraformed surface is the main multi-purpose resource.

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- Combat units are organized into squads. Thus the gamer does not need to control each unit and may manage vast combat forces.

- The gamer witnesses and participates in the life of the Exodus civilization along an extended timeline. 

- The original Perimeter soundtrack will appeal to any admirer of high-quality electronic music.

Mr. Nash

May 24, 2003

 

 

 

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