So,
what catch phrase really gets on your nerves? There are so many out that
that it’s hard to pick just one. Between "Three-peats",
"My 2 cents…", and any references to hats made of money,
there is a lot of annoying phrases out there to wave our fists at
angrily. As for myself,
"Massively Multi-Player" is a thorn in my
side that I could do without (oh, feel free to wave your fist angrily at
that thorn-related catch phrase if it suites you). Can’t we just stick
to Multi-Player and Single Player? But I digress (actually I don’t,
I’m just too lazy to find a clever way to get to the point of this
article). Now the developers that helped make Massively Multi-Player the
slathering beast of catch-phrase evil that it is are bringing us another
foray into the genre. Verant has a Massively Multiplay FPS on the way
now, so instead of thousands of people attempting terrible stabs at old
English while questing about the countryside, we’ll have thousands of
people lipping off to one another over camping and whatnot while
blasting each other 6 ways to Sunday.
The
world itself in Planetside is pretty cut and dry. It’s huge (made up
of about 13 continents, each roughly 64 square kilometers), it’s
persistent, and there are three giant empires vying for control of it.
As battles ensue to acquire and hold the various positions the
environments will be shaped as a result of the conflicts. It’s largely
an action game mentality in an RPG world. On top of this there are a
number of vehicles available to players to use in order to navigate the
world. At this point there isn’t the ability to mount weapons on
vehicles, but there are weapons on the vehicles already that can be
manned by a gunner. What players do in the world is up to them, whether
they are going it alone or as a group, but there doesn’t seem to be
any sort of class distinction yet dividing up players into heavy
weapons, recon, and other specialties. It seems players purposes will be
defined by the weapons and armor they chose to use and how they mix and
match them. Many of these items will be purchased through shops in the
game as it will use a commerce system.
Besides
equipping weapons and armor to use for wrecking havoc players will be
able to add implants to their characters that will provide various
enhancements to their abilities. There will of course be a limit as to
how many one can have and the energy consumption of each. They are quite
permanent, so players will have to choose carefully which ones they
equip. Also helping is a variety of abilities (totaling 70) that
characters can acquire, helping give a tiny bit of an RPG flavor to
Planetside.
To cut down on the Big,
Dumb Jerk Factor there will be a warning system in the game. Since
Planetside allows friendly fire there’s bound to be a number of people
tempted to torment gamers by constantly bumping them off. So here’s
where the warning system comes in. If someone starts going around
causing mayhem the people on the receiving end can issue a warning after
which the offender will lose use of their firearms for a period. If the
warned person continues to be a problem in the future they’ll be
banned outright.
So, on the one
side the game is sounding pretty snazzy, on the other it sounds sort of
like Halo at its core. At least the Halo we heard about two years ago
when it was still a PC Only game. Now the question is: Will we gravitate
toward it because it’s an experienced company by the name
of Verant that is making the game? Halo is still much like Planetside,
and Neocron also shares in this game’s spirit (and can be played for
free by the way), and we’ve seen the jumbled mess that is WWII Online
(which could always be improved if the right patch comes along). Despite
the hype and the promise that comes with the mere utterance of the name
Planetside it still has a lot to live up to when it’s released. If it
can live up to it though, oh my.