|
The
features sheet boasts that the input model is easy-to-learn.
This will prove helpful as you will have full reign over every
part of your army. But
let’s hope micromanagement doesn’t bog down the whole experience.
Being able to control everything that goes on is intriguing on
paper, but more often than not it subtracts from the enjoyment factor.

The
aspect of the game that looks most appealing is the graphics engine.
The character models look cartoony from the screen shots, but the
environments look impressive. The
visual design is explained as, “Jules Verne technology and
supernatural wizardry.” You
will be able to see grass sway, birds fly, and after playing the game
long enough, you will become one with nature.
Weather
is supposed to be implemented into the game play as well.
The weather will change realistically as day blends to night.
There will be rain and your airship will swerve on a windy day,
possibly forcing a change in tactics.
A
release date has not been set for Project Nomads, but when it does
finally hit the streets, we'll let you know how it turns out.
-
Tim Martin
(June
15, 2002) |