Thanks
to games like Everquest and Ultima Online PC gamers now have a deluge of
MMORPGs to look forward to. This may wind up being something to fear if
the market is flooded, dividing consumers among too many games,
resulting in each of the developers having too little income to properly
maintain the game
after it hits the market. The gang at Mind Ark seem to have a different
way of turning a profit, as their MMORPG, Project Entropia, costs
absolutely nothing to attain, zip, nil,
it’s a great big sloppy kiss of free gaming goodness as far as getting
the game and playing it is concerned. The only time it’ll cost you is
if you want to purchase something in-game. Whatever the case, it’s a
very unusual approach to take to distributing a game but one that I’m
sure a number of publishers and developers will keep an eye on as an
alternative model for acquiring income from a title.
The
game takes place way off in the future where humans have gotten a handle
on space travel, have colonized their own solar system, and have begun
looking into other star systems as possible colonization hot spots. One
planet is picked up on their fancy technology for finding stuff that’s
really far away and they name it Calypso and send a bunch of robots
there to set the place up with settlements and whatnot so humans can
survive there. So along come the humans a few years later as part of the
Exodus Project to hunker down in their new homes, but when they get
there they suddenly forget one of the first laws of sci-fi: Robots go
berserk and start killing people. Alas, this all to common mental slip
leads to years of war as the humans try and reclaim Calypso and put down
the robotic menace. After a while the robots are defeated and more
humans come from Earth to re-colonize Calypso, but when they get there
it turns out that there are countless radioactive mutants, victims from
the war against the robots, who are neither friend nor foe, but would
appreciate not being left out of the loop. However, before the human
settlers got a chance to figure out just what they’re supposed to do
about these freaks a bunch more robots from an automated mining colony
out in the middle of nowhere go haywire and start to attack the colony
and have far bigger guns making them a far bigger pain in the ass to
deal with. This is where the game picks up and players have to create
their character and dive in, then figure out what they’ll do in this
crazy, mixed up world.
So,
what’ll the bright and cheery colony look like? Well, expect the usual
environments of forests, cities, grasslands, and so on, but how they
grow and change is left entirely in the hands of the players. The other
question is what can you do? Who can you be? The answer is pretty
abstract because there isn’t a class system in Project Entropia.
Instead what your character becomes is an individual who is particularly
good at whatever skills you decide to hone in him or her. With 50 skills
at ones disposal it leaves a lot of room for movement, as players can
enhance combat abilities or magic (called Mind Force in the game) or
non-combat abilities. In fact the whole game is skill-based, not
experience based. So to improve your character it’s all about
practicing the different skills. It should also be noted that characters
can only be humans, despite there being all manner of discombobulated
radioactive mutants and blood thirst robots lurking about.
And these aforementioned
meanies aren’t the only beings that will give you a hard time.
There’s plenty of natural wildlife roaming about eager to rough you
up, not to mention that the game supports PvP play so legions of
"Big, Dumb Jerks" can beat you down and take your stuff. This
will definitely be a concern for gamers since the only time you have to
actually pay for the game with real money is when you want to buy items,
weapons, and the like. That in mind, there are zones in the game where
PvP play is forbidden for those who do not like being picked on by
Player Killers.
Getting back to
the paying real money aspects of Project Entropia, the game is setup so
players pay with a credit card so once they are at the item store and
are going to plunk down the cash for a bad-assed laser rifle their
internet connection becomes secured so no one can grab the vital
personal the game you lose everything.
Poof! Gone! The only way to prevent this is to buy insurance, again with
real money. This loss of all purchased items will most likely make
players less inclined to attack other players and steal their gear since
they may lose their own goodies if they screw up. The developers have
also kept in mind that not necessarily everyone who plays the game will
have credit cards, especially kids, so buying stuff won’t be
mandatory. Players will be able to still work around Calypso without
buying things, through hand-to-hand combat and whatnot. The one big
question is how Mind Ark will deal with cheaters, of whom the
repercussions of these dishonest gamers actions could be truly weighty
since it could result in the unfair theft of an honest gamer’s gear.
Between
the open-ended-ness of Project Entropia and it’s quasi-free
-to-play-ness the title certainly looks to be quite different. If
nothing else it will be a bold experiment in freedom in a MMORPG and
money generating in a title.