Now
that E3 has had some time to be digested by most everyone, the cream of
the crop has embedded itself into the ‘will sell soul for chance to
play’ mindset of most gamers everywhere. Republic is probably one of
those games and if it’s not, it should be.
The
sheer amount of praise and best of show awards being given by most
publications for this title probably hasn’t gone unnoticed by most
gamers. Elixir has given the promise of an innovative game where you try
and overthrow the president of a fictional small country of the former
Soviet Union called Novistrana.
Set
in the early 1990’s, the Soviet Union has just lost the Cold War, and
the country crumbles to many independent states. The Republic of
Novistrana is one of these and you play a faction leader that is trying
to gain control of it.
The
player begins the game with a small secret headquarters and one loyal
minion. From there, you’ll attempt to gain support from other
non-political groups and individuals to your cause.
Elixir
is trying to create a realistic atmosphere of politics where the player
can be unethical as they like when accomplishing their goals. To this
end, you’ll be able to use bribes, brainwashing, and blackmail to
recruit special characters such as actors, journalists, and priests to
help you overthrow the current president. Players who have a guilty
conscience can also hire and attempt to persuade non-player characters
to help them. Using these characters, players will be able to influence
public action and opinion through many events. These can range from
fixing sports events, instigating riots, and organizing
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demonstrations.
Aspiring Stalins can even use secret police hits to neutralize strategic
targets. Up to 16 computer controlled factions will oppose you and will
try to seize control of the republic for themselves. Players will be
able to follow five different ‘career’ paths, each having a specific
sphere of influence including, criminal, political, religious, business,
and military influence.
Some of the
features Elixir wants to include and are working on, are downright
frightening in scope. The Republic of Novistrana is to include 50 towns
and cities and a total of one million inhabitants, all of which will
have individually created personality characteristics. Depending on a
player’s actions and on the citizen’s beliefs, each citizen will
react to what a player does, in a certain way. Each of these AI
controlled citizens is to have their own daily routine which will
resemble anything like a living person’s daily routine of going to
work, and buying groceries. There are supposed to be thousands of groups
to influence and thousands of events to orchestrate. Using their own
Totality engine, the towns and cities are to be detailed down to the
smallest crack in the pavement. The Totality engine is supposed to be
limitless in the number of polygons it uses so extremely complex scenes
should be just as detailed as a single individual’s face.
The list of
features that Elixir wants to include with this title is astounding to
say the least and it will be interesting to see it they will be able to
pull it off. However, the shortcuts the studio could take to reach a
deadline are evident. The subsequent features that would be limited
would most likely be in the graphical or in the AI reactions to player
influences of the game. This could lower the overall wow-factor and
limit it to a great game where it could be a legendary game. Still, if
Elixir is able to pull off a game with half the scope of it’s current
vision, strategy fans should still be scrambling to play something as
original as Republic.