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Platform: PC
Genre: Action
Publisher: Whiptail Interactive
Developer: Master Creating
ETA: May 10, 2005

 

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Restricted Area Hands-On

 

restricted area preview          restricted area preview

 

Restricted Area is a stab at the action RPG genre made massively popular from the Diablo series. The controls are fairly basic, the battles happen in real time, and the focus appears to be on taking down as many enemies as possible so that you are able to build up your character to more efficiently take down as many enemies as possible. Despite the seeming pointlessness of this, the hands on experience was both fun and addictive. I've always been a sucker for improving upon something and building it up. Whether it is adding better parts to a PC, or improving automotive performance, I enjoy the satisfaction of making something better than it was before. At the heart of its purpose, an RPG appeals to this nature in people. That, and the fact that reaching level 99 and bashing the snot out of a whole line of monsters is loads of fun. Throw in a good storyline, and the game can at least serve to entertain, if it is not earth shattering. Of course, I'm sure the developers would likely argue that the game will be earth shattering.

 

Having the opportunity to test the first few hours of the game really left a couple of distinct impressions with me. First, the game's simple graphics somehow manage to have a really luscious and detailed appearance. To me, the game looks great from the fantastic cutscenes to the game menus. As you'll see from the detailed features listed below from the developer, the game has its own engine that was developed for it. These all serve to set the cyber punk mood that the game is going for. The game takes place in 2083 where corporations are the real law and pollution has spawned dangerous areas filled with mutants. You pick one of four characters in the single player campaign. There is no convoluted character creation as you will likely want to play the game through each of these four characters as each one follows roughly the same storyline, thus revealing different plot points. Although I only got to play through a snippet of the story, it seemed like a promising and interesting tale.

 

The skill upgrading allows for a lot of decision on how you would like to play. There is a skill matrix such that when you upgrade some base skills after you reach the appropriate level for a pair of skills, you will gain the opportunity to learn a new higher level skill. These can range from greater defensive capabilities to the ability to handle new weapons. Of course,

you will also be able to upgrade your base attributes such as strength and intelligence. A large part of the game is also the cybernetic implants that you can equip, and the items you will find and be able to use.

 

restricted area preview

 

The other impression that I received was that the game was truly action oriented. Through a very simple interface, you are given the chance to clear out some mutant infested areas. The

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only thing that remains to be seen from this is if this simple gameplay can hold a gamer's interest for the duration of the storyline. There are some minor strategic points in doing battle, but these are more twitch reaction skills than true strategic elements as the game is action oriented after all. The remaining feature set does look full as it includes multiplayer co-operative play, and unlimited subquests and levels. If the game can indeed be interesting for its entire duration with the simple game play elements, Restricted Area could be a sleeper hit.

 

Features:

Action-packed Cyber-Punk RPG which brings you into a dark and fascinating world comparable to Matrix and Bladerunner.

 

Four totally different characters with unique skills, each with a detailed back-story, progress independently through the same narrative; the story is revealed from various angles.

 

Complex roleplaying system: Each character has access to misc skills and to unique skills related to its characterization: 75 skills with 10 levels (750 skill levels in total). Uncountable number of weapons, Cyberware and Bioware to boost your abilities.

 

Dynamic dialogues adapted to the situation and the player's actions.

 

Unlimited computer generated subquests and levels.

 

Cooperative Multiplayer mode.

 

Takes advantage of IRIS, the fastest and most powerful engine ever written for an isometric game, which took over two years to create and which has been created especially for Restricted Area. Innumerable visual effects, for example dynamical lights and shadows, rain, fog, smoke, dust, fire, water, explosions and reflections.

 

Advanced combat system for fast-paced action with shooter elements. Environment effects combat. Imagine light, shadow, distance, height level, weather and movement of the target affect the chance to hit.

 

Advanced AI with group tactics that reacts on your “visible strength” – the perceived strength and condition of your character, like the weapon in his hand.

 

- Mark Leung

(May 7, 2005)

 

 

 

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