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Platform: PC
Genre: Real-Time Strategy
Publisher: Microsoft
Developer: Big Huge Games
ETA: April 2004

 

Related Links:

Review: Homeworld 2 (PC)

Review: Rise of Nations (PC)

Review: WarCraft III: Reign of Chaos (PC)

 

 

 

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Rise of Nations: Throne and Patriots

 

Late last Spring Big Huge Game’s Rise of Nations was released to quite a bit of fanfare with strategy gamers picking the title up in droves, as the title’s streamlined gameplay, smart interface, and the need to change strategies as time passed really helped to breath life into the real-time strategy genre.  Now, like all good PC games, Rise of Nations has an expansion pack on the way called Throne and Patriots.  

 

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By far what will get Rise of Nations fans excited are the sheer number of new nations being added to the fray.  Usually when new armies are added to a strategy title gamers will be lucky if they get one or two and maybe some high-end units for pre-existing forces, but in Throne and Patriots players will have six new nations to sink their teeth into.

 

New Nation Profiles:

 

Americans

Immigrant peoples who settled North America and declared their independence in the 18th century.

 

The Americans have the Power of Innovation.

• First Wonder is built instantly, provided no other nation is building it also (excluding Space Program or Supercollider)  

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• Governments at the Senate are free

• Aircraft and Carriers are cheaper

• Starting in the Modern Age, two free bombers are created at each Airbase

• A free Scholar is created at each new University.

• Also have the additional power of receiving +3 Food, Timber, Metal, and Wealth for every non-Scout Barracks unit

 

American unique units are: Continental Marines, Marine Riflemen, Marine Infantry, and Assault Marines.

 

Lakota

Indigenous peoples of North America whose territory ranged over western South Dakota, eastern Wyoming, and eastern Montana.

 

The Lakota have the Power of the Plains

• Instead of building Farms and Granaries, receive Food for each Citizen, Scout, and Calvary unit (expect when garrisoned)

• Have no National Territory, and can construct buildings in any territory not held by another nation

• Buildings can be razed quickly for full purchase value

 

 

Lakota unique units are: Sunka Wakan, Eagle Feather Horse, Musket Horse, and Repeating Rifle Horse.

 

Iroquois

Confederacy of Native American tribes populating the Northeast region of North America.

 

The Iroquois have the Power of the Forest

• Get one free Scout unit with each Barracks built

• Scouts get free upgrades and can move through forests

• Starting with Akweks, Scouts are hidden even while moving

• Military units in friendly territory are hidden when not attacking

• Woodcutters also gather +3 Food each

• All units heal when not moving or attacking in friendly territory

• Barracks units +10% hit points

• First Senate build is free and builds instantly

 

Iroquois unique units are: PTakohs, Spearmen, Mohawk Spearmen, Akweks, Heavy Mohawk Spearmen, Elite Mohawk Spearmen, Okwari.

 

Persians

One of the great ancient nations in southwest Asia.

 

Persians have the Power of Ceremony

• Bonus starting Food

• Can found a second Capital by building a second Senate. Second City built acts as a second Capital. Both receive Capital border bonus, and both must be captured to eliminate you

• Receive Taxation upgrades for free

• Cheaper Civic research

• Always have the maximum number of Caravans

 

Persian unique units are: Immortals, Anusiya, War Elephant, Athanatoi, Mahout, Gun Mahout, Arquebus Immortal, and Culverin Mahout.

 

Indians

Nation whose origins date to 2500 BC. Located in southern Asia, it is the world’s most populous modern democracy.

 

The Indians have the Power of Majesty

• Buildings (except Wonders and Cities) do not ramp up* in cost

• Fortifications ramp up at half normal rate

• City Economic Radius is increased

• War Elephant upgrades are free, and War Elephant units are 15% cheaper • Caravan income is increased

 

Indian unique units are: War Elephant, Mahout, Gun Mahout, and Culverin Mahout.

 

*The cost to produce additional buildings and units normally increases as the number of those buildings/units owned by your nation increases.

 

Dutch

Known for their economic prowess and world exploration. Won their freedom from the Spanish Empire in the 16th century.

 

The Dutch have the Power of Commerce

• Begin with a free Commerce research, and receive a discount on all subsequent Commerce research

• Start with a Market and 2 free Merchants

• Receive bonus resources based on the amount of accumulated resources (except Knowledge)

• Receive two Light Ships whenever a Dock is built, provided you have at least one Military research

 

Dutch unique units are: Armed Caravan, Armed Merchant, Armed Supply Wagon, Brig, Fluyt, and the Clipper.

 

Besides all of these new nations, players will also have four new campaigns to take on, as they challenge Alexander the Great, expand across the New World, deal with the Cold War, and lock sabers with Napoleon.  On top of this, 20 new units will be available as well as new wonders.  And to polish things off there will be new government types in the game for players to contend with as well.  

 

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Government Type Information:

 

Despotism

 

Government controlled by one tyrannical ruler with absolute powers.

 

• Military research and Barracks units 25% cheaper

• Receive the Despot Patriot (a General who also provides supply, Line-of-Sight, and plunder bonuses)

 

Monarchy

 

Government controlled by a single hereditary ruler.

 

• Stable units are 25% cheaper and faster to build

• Receive The King Patriot (a General who also provides supply, siege, and mounted combat benefits)

Democracy

 

Government whose rulers are elected by all citizens and represent the will of the people.

 

• Non-Library technologies 20% cheaper

• Receive The President Patriot (a General who also provides production, building, and healing benefits)

 

Capitalism

 

Government wherein production and distribution of goods are determined by a free and competitive market.

 

• Receive +100 Oil income and 500 Oil

• Receive The CEO Patriot (a General who also provides defense, range, and healing benefits)

Socialism

 

Government wherein production and distribution of goods are determined by equity rather than market principles.

 

• Factory, Airbase, and Dock units 20% cheaper and faster to build

• Receive The Comrade Patriot (a General who also provides supply, combat, and assimilation benefits)

Republic

 

Government controlled by elected representatives who may (or may not) represent the will of the people.

 

• Commerce Limit increased by 50

• Receive The Senator Patriot (a General who also provides healing, bribing, and building defense bonuses)

 

Much of the time when an expansion pack to a popular game is released, it can feel like the developers just shot it out the door with little thought outside of lining their pockets with some easy profit.  But looking at just how much new stuff is being thrown into Throne and Patriots, this expansion really gives the impression that Big Huge Games wants it be something special.  RTS fans can snag this title when it hits stores in April.

 

Mr. Nash

 

(March 1, 2004)