Developer: S2 Games
ETA: July 2003
games are ever passed as revolutionizing in the gaming community. Just
as Half-Life changed the way
gamers saw FPS’s, Savage hopes to make gamers think twice about RTS
titles. Savage will blend both First-Person and Real-Time elements in an
attempt to separate themselves from the multitude of worn out ideas, by
fusing together the first ever RTSS (Real Time Strategy Shooter).
many times have you played Starcraft
and Warcraft imagining
what it would be like to control one of those miniscule characters?
Savage will attempt to make that a reality. Trying
to mesh together two separate genres, traditionally, has failed. The
recently released Unreal II
tried to incorporate a RPG style of dialogue to First-Person gaming,
though failing when gamers realized the attempt merely made the action
delayed and caused the game to drag.
Set in a time far away from ours, Savage will sport a primeval theme filled with nomadic warriors in the midst of fighting monsters and creatures for ultimate survival. Each side will compose of different units, weapons, and strategies. The option of up to 64 players online is impressive, but different from traditional online games. In a game of 64, two must be commanders (one for each team). The commanders will have a RTS view over the map, and will be able to supply units and construct buildings. The other 62 remaining players will do as the commander says, as well as complete orders.
run a game with so many diverse aspects, S2Games created an engine
specifically for Savage. Known as “The Silverback” engine, S2Games
was able to run both RTS and FPS seamlessly by the creation of this
engine. Players can now enjoy something they can truly consider
“ground-breaking”, without all of the inflated and reused features
from years ago. Savage will definitely be a game that will encourage
other developers to mix and blend two genres. Hopefully, they can
construct it on the same level as Savage, due out at the end of June
- Eric “element” Lahiji
(June 1, 2003)