No
doubt most gamers have heard of Sigma, following the community-wide
gripe with the stagnation of creativity in PC gaming about a year ago.
After some original titles since then, Sigma may be just in time to add
a drop of creativity to the rainfall of formulaic games and sequels.
During
World War I, you the gamer play as Rex Chance. During a search mission
over the South Pacific, you crash over a series of islands and discover
an evil mad scientist is creating mutant animals. Discovering the entire
search mission was just a setup by said scientist to try and recruit you
for his own purposes, you must now use the technology of creating animal
mutants to fight back.
The
story is already strange enough but not as original as the gameplay.
Resources will be a selection of over 50 animals and insects, and units
will be created by the gamer based on the animals gathered. Imagine
wolves with scorpion tails with the ability to fly thanks to their
eagles’ wings. Not only will such combinations result in some strange
looking creatures, but they will also result in the mixing of the base
creatures’ attributes’ and AI. So the above-described abomination of
nature will hunt in packs, and have the sharp-shooter vision of eagles.
Not only that, the AI, or the temperament or disposition of the base
creatures will be combined. One cool feature will be the ability to
create super units. These will be created through the correct
combination of genes and a random creation feature. This means that
these super units will not be easily created as chance will play a part
in their availability.
The
actual process of combining animals will be ratio or percentage based,
meaning that the gamer will be able to select how much of a base animal
gets mixed into the new mutant. Relic is saying that at least two or
three animals can be combined with perhaps the possibility to combine
four or more. The nightmare in programming something like this is can be
seen and it would be understandable to see Relic limit the number of
creatures that could be combined. Another feature which Relic is
thinking of including is the possibility to combine the mutant creatures
created by the gamer to create still more strange creatures.
Other
basics included in the game will be villagers and henchman to do the
collecting of animals, vehicles, and range units. The single player game
spans 17 missions in a single campaign, which will occur in different
areas which will define the types of animals that can be collected. Also
to be included is an editor and multiplayer availability. The engine for
the game was developed in house, and from the screenshots you can see
the beauty of the world created. The polygon count on the models cap at
10,000, so units will be highly detailed and are sure to look great.
Being
the creators of Homeworld, Relic is a developer that knows how to create
original titles. While some of the features set for the game sound good
it remains to be seen whether or not Relic will be able to make them
intuitive. As a real time strategy game, Sigma will sink or swim based
on it’s ability to allow users to create the units they want and on
the predictability of the created units’ behavior. As long as the
learning curve isn’t too steep and the creature creation is intuitive
Sigma is sure to join the hall of fame for original games.