The
FPS genre has been one of the most appealing to gamers and one of the
most successful. From Doom to Halo, FPS’s have always been a way of
immersing the player into the character, without feeling as if they are
merely playing a character.
Now, Soldner: Secret Wars will try to implement some of the same tactics
from other classic FPS’s, as well as offer some refreshing
modifications.
Soldner
(the name being derived from a German word meaning “mercenary”) will
standout from other FPS’s by offering an arsenal of new technological
enhancements. First, the game will be a tactical shooter. In other
words: you won’t be able to run around and kill the enemy. Instead,
the tempo of gameplay will be that of Ghost
Recon or Rainbow Six. The idea of the
game is to command a group of
secretly hired soldiers to complete certain missions to keep the world
from breaking into WW3. The missions will be mixed between stealth, and
straightforward eliminating the enemy. The other will be the ADS
(Advanced Destruction System) which will permit destruction to anything
seen on the screen. This will create for not only a graphically
realistic game, but technologically realistic.
However,
the most intriguing of all features is the diplomatic structure used to
progress the story. Taking place in the near future, the game exploits
an
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artificial (political) world reacting
on the basis of your decisions;
creating an environment unlike any other seen in a FPS. Soldner will try
and revolutionize the FPS sphere into more then pointing and firing. The
developers are indeed carrying too much on their shoulders; hopefully
the weight won’t cause them to collapse.
FEATURES:
Simulation
of a highly complex diplomatic system which creates the dynamic
campaign and missions
Dynamic
World Generation on the basis of digital satellite data with
day/night cycle, weather and seasons
Realistic
virtual battlefield: the advanced terrain engine with the new
destruction system (ADS - Advanced Destruction System), which even
allows for simulated damage by tactical nuclear warheads
Designed
for Teamplay in Multiplayer: multitude team mission types and game
elements for coordinated team action
Dedicated
Server support up to 32 players, up to 128 players on special
servers of game providers
Dynamic
single player campaign with mission generator
Realistic
weapon systems from the research laboratories of the weapon industry