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Platform: PC
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The Stalin Subway
Making an original shooter seems to be harder and harder for developer to do. There are lots of demons and aliens to kill but when it comes to being original a lot of first-person shooters fail (no matter how well they're executed). This is why The Stalin Subway immediately caught my attention, not only because aliens aren't mentioned anywhere but because it's such a different setting and story than Western gamers are used to.
Can you imagine living in USSR with Stalin at the helm? Most of us can't and maybe The Stalin Subway will not only entertain us, but educate us to some extent. (I use "educate" in the looses sense of the word.) Here's the official line:
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In the Kremlin’s depths there is ripening a covert plot against Stalin. Stalin - the General Secretary of the Soviet Communist Party – is already 72 years old, but he is still able to arouse fear in his subordinates and subjects. The most reliable way to do away with the aged ruler and usurp his power is to use a powerful secret weapon right during the Bolsheviks Party assembly…
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Leading the main character through the tempest of the events, the player
will visit the most prominent sights and secret underground objects of
Moscow, like the existent subway stations, a secret military subway
line, suburban catacombs, and many others.
Features: The
photorealistic representation of the most prominent Moscow sights:
subway stations, the Kremlin, Moscow State University etc. The
top-secret objects: a military transport underground line, secret labs,
underground dug-outs, Stalin’s bunker. Authentic
weaponry, including those that have never been offered in a computer
game such as anti-tank rifle PTRS-41, RKG-3 grenades, Molotov cocktail,
flamethrower. The
opportunity to set fires or to flood certain locations. The
NPC’s are able to show the emotional reaction to the environment and
the player’s actions. You
can control the trains of the secret underground line and drive the
“Pobeda” car along the underground tunnels. Over
300 types of destroyable objects: bookcases, chairs, ashtrays and so on. Facial
animation of the in-game characters powered by LifeStudio:HEAD
technology. Multiplayer: deathmatch and special team scenarios, multiplayer maps designed as real Moscow places.
The standard shooter conventions all seem accounted for: drivable vehicles, an assortment of weapons, good-looking environments, multiplayer, and destroyable objects. But it's the story and setting that will go a long way to making The Stalin Subway more than just another shooter.
The Stalin Subway is still a long way off from hitting store shelves. It has an ETA of Q1 2005 for Europe but it remains to be seen when (or if) it will hit North America.
- Omni (March 27, 2004) |
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