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Platform:
PC Genre:
Shooter Publisher:
Empire Interactive Developer:
Stranglite ETA: November 2005 Related Links: Review: Doom 3: Resurrection of Evil (PC)
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Starship Troopers
I’ll
admit right off the top that Starship Troopers is one of my favorite
sci-fi action films. For
outright, in-your-face violence and gore there’s not much more you
could ask for. Hell, it
even has Denise Richards in it, even if she does keep her shirt on the
entire movie, and a raging Michael Ironside (also heard as Splinter
Cell’s Sam Fisher). I also like the fact that a bunch of space bugs can pretty
much wipe out anything Humanity throws at it. (And in case you’re too
young to realize this, the bugs in Starship Troopers existed well before
the ant lions and such found in Half-Life 2.
I only mention this because I listened to some uniformed gamer
rant about how Spielberg’s War of the Worlds ripped off the striders
found in Half-Life 2. No!) By
far the best parts of the film were the battlefield encounters that put
the viewer at ground level to the action.
On a big TV, it’s almost like the bugs are coming for you! The material was made into a game in 2000 – a real-time
strategy game that was only fair by almost anyone’s standard. Now, developer Stranglite drops gamers into the thick mist of
exploding bugs and disembowelled mobile infantry in the genre that fits
the source material like a glove. Here
are the quick and dirty details from the publisher, Empire Interactive: Epic battles featuring 300+ bugs with individual AI on screen 19 different types of non-humanoid enemy bugs to encounter.
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License that expands the entire Starship Troopers universe, including the books, graphic novels, films and TV series Voice-over commentary by Casper van Dien, aka Johnny Rico (the general who introduces each mission for you). Nine weapons, each with dual function attacks, including the Morita rifle, the plasma rifle, shotgun and rocket launcher Variety of new and exciting items such as, intelligent grenades and the infamous nuke launcher.
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12 single player levels, including a mix of huge real-time battles and solo missions. Varied combat environments with indoor and outdoor levels, including wide-open battlefields, a secret laboratory, bug nests, abandoned mines and lonely outposts. LAN and online modes.
Taking
a quick look at the screens… oh, momma.
While the backgrounds look kind of bland, the bugs – maybe the
most important aspect when it comes to the presentation – look very
good. The lighting also looks
good. While
good looks do help any first person shooter, the gameplay is key.
But if Stranglite can deliver even half of the 300 bugs
on-screen in any one battle I’ll be happy.
At least, I’ll be happy if the framerate stays steady because as
a sci-fi nut and a fan of first-person shooters Starship Troopers is right
up my alley and any stuttering will only dilute the fantasy. The
bug killing starts this November. - Omni (October 9, 2005) |
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