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located
on and then transport the hero with a cargo ship all the way back to
their home planet. If the hero dies at any time, the player loses. This
is a challenging mode that requires players to exercise extreme caution.
Protect
Home Planet
In
this mode, one player is given a "homeworld" and the other
player is given a set amount of turns to capture that world. This is an
excellent game for players who wish to concentrate on either attack or
defense, and can result in some exciting, tense battles as time ticks
away.
King
of the Station
King
of the Station games take strategic importance away from the planets and
put it on the space stations that grant players technological upgrades
instead. Because it is far simpler to capture a space station than a
planet, this mode requires advanced startegic planning, with players
creating cordons around their stations to protect them.
Capture
Home Planet
In
this game mode, each side is given a "homeworld" and both
players are given the sole task of capturing their opponent's homeworld
without allowing theirs to be taken. This leads to exciting, accelerated
battles as both sides charge for their targets with no regard for
anything else. These games often proceed faster than standard Conquest
games.

Bodycounts
In
a Bodycount mode, both sides have a limited number of turns to destroy
as many opposing spacecraft as possible. This mode is for people who
enjoy the fast-paced intergalactic conflict of Supremacy, as ships
square off against each other right from the beginning of the game, with
no attention needing to be paid to resource management or ground
strategy.
Ground
Battles:
Supremacy
also allows players to enjoy isolated battles using the ground combat
engine - players pick a CO and a loadout of troops and then are taken to
a planet's surface to battle it out. These quick, furious games are
perfect for online play when you don't have a lot of time to spare.
One thing I do like about
“indie” projects or at least games produced by smaller companies is
that they tend to pour their heart and soul into the project and it
appears less about money than it does about creating a solid gaming
experience. It looks that
way with Supremacy.
The
graphics may not be up the same standard as Homeworld 2, but that’s
not really the issue here. With
only a short wait until Supremacy: Four Paths to Power we’ll find out
if the strategic elements can suck gamers in.
-
Omni
(February
13, 2005) |