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Platform: PC Genre: Adventure Publisher: Microids Developer: Microids ETA: Q2 2003
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Syberia 2
Adventure lovers got a real treat last year with Syberia, the brainchild of Benoit Sokal. It's old-school approach, integrated puzzles, and interesting locals made Syberia the best adventure game for the PC last year. Which is why it's so exciting to see a sequel.
Let's get down to the "facts" as we know them:
Looking desperately for Hans Voralberg, Kate Walker crossed Europe from West to East. She left behind all her worldly possessions with the sole purpose in joining the heir of the Voralberg family on his journey. Together, through mystical and enchanting lands, they shall find their way to the mythical Syberia, land of the forgotten mammoths [as chronicled in the first game]. Thus Syberia II begins…
The
train left Aralbad under a quiet snowfall. Kate, Hans and Oscar, the
loyal, humorous automaton are heading to Romansbourg, the first of the
four worlds to be explored in Syberia II. Trenching through the first Russian city, then the Great North Passage, and onwards through Youkol Village to the final destination “Syberia”, this motley crew will have to bypass obstacles, encounter unfriendly personages to uncover clues to vital to the continuation their quest. |
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Kate’s
timeless journey through Valadilene, Barrockstadt, Komkolzgrad and
Aralbad, sparked an evolution in her character, from and ambitious
lawyer into a curious and tenacious adventuress. Kate’s
role has also undergone a remarkable change. From being the pursuant,
she becomes Hans’ main acolyte, his support to attain the elapsed
terra firma of the mammoths. How
will she react to this new situation? Will she live-up to the choices
she made?
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Graphically -
Dynamic
Graphics and Lighting details such as glass reflections, ice texture,
uniform fabric, and decals -
Real
time snowfall and footsteps marks -
Dynamic
lighting and shadows -
Animated
fog -
Enhanced
in-game animation Gameplay -
Challenging
puzzles -
Increased
interactivity with characters(main and extras) -
New
original vehicles -
Improved
path finding Dialogues -
An
evolutionary dialogue system -
Dynamic
camera angles
Really, there aren't that many details. Obviously, the journey continues but what I want to is if Hans Voralberg will be a playable character. Or Oscar? It's probably unlikely as this journey seems to be Kate's, although it would add more puzzle options.
Syberia impressed me most with it's integrated puzzles that seamlessly held the story together. Benoit Sokal and Microids have proved themselves capable, now they just need to continue it. From what we know, Benoit Sokal is heavily involved with Syberia 2's development so there's no reason to think they can't maintain and improve the puzzle aspect.
With the almost "minor" changes to the graphics and gameplay, and how much Syberia impressed me, this is one adventure game I'm looking forward to.
- Omni (March 22, 2003) |
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