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Platform: PC

Genre: Action/Strategy

Publisher: Octopus Motors

Developer: Octopus Motors

ETA: Spring 2003

 

 

 

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They Came From Hollywood

 

they came from hollywood       they came from hollywood

It's been a while since we've seen a game wholeheartedly embrace the cheesy delicious world of 50s monster movies. The last game to delve into this world of 
corny conflict in any sort of concerted manner was King of Monsters on the Neo Geo and its aptly named sequel, King of Fighters II. Now diving into a niche of Hollywood history dominated by the likes of Ed Wood, the dynamic duo of Lars Norpchen and Sparky over at Octopus Motors have a new entry into the land of latex lizard things, gigantic robots that simply have to kill-kill-kill, and UFOs complete with anular probulationary devices with They Came From Hollywood for the PC.

They Came From Hollywood is billed as a strategy/action. The action comes in laying waste to the different cities while destroying whatever the military throws at you to put an end to your beastly mayhem. The strategy comes in how to balance the destruction with feeding your monster's feeding habits all while fending off the army and all of their tanks, planes, and such. Players will have their choice of 10 different monsters to level cities with, each from a film by B-movie director Harold Haxton whose cheesy monster flicks spanned a 20 year 

period from the late 40s to the late 60s. Among these beasts are Newtrino: The Atomic Newt from Newtrino vs. Etcetera (1969), The Tin Behemoth from Attack of the Tin Behemoth (1953), Thorax: The Giant Mantis from Mantis from Atlantis (1959), and the Martian Mothership from Mars Needs Chicken! (1953) and Mars Needs Gravy! (1954), with several more equally off-kilter creatures rounding out the line up. If you aren't happy with the current state of your monster you'll be able to customize it, adding new, destructive appendages, or hooking up a new weapon of some sort, whatever tickles your fancy.

 

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Once you pick your beast it's off to stomp, blast, and smash your way through a half dozen different US cities, San Francisco, New York, Chicago, Seattle, Washington DC, and Los Angeles. All of this devastation will be displayed from a 2D isometric view with the monsters being sprite-based, but the buildings, military vehicles, and such all being fully modeled 3D. It looks a bit like the maps in the King of Monsters series, but from a far better vantage point.

they came from hollywood     they came from hollywood

The military forces out to put a stop to your rampaging will come from a number of different eras. First up we have the roaring 20s where biplanes, zeppelins, and 
artillery are out to get you, then we head into the era of the Axis and the Allies where the likes of prop fighters, tanks, and napalm are among the obstacles in players paths. After this we head into the atomic age with early jets, SWAT teams, and attack helicopters working their way onto the scene, with the modern age taking up the rear sending cruise missiles, neutron bombs, and nukes your way. Dealing with all of this won't be performed through twitch gaming either. Further retaining the strategy aspects of the game, players will have to click on the appropriate icon on the screen, be it the command to eat someone or smash a building, then click on the intended target.

It's not all that often we see a game not take things too seriously in this day and age with all these developers pumping out games centering on spec ops units, building 
the perfect football team, or beating us over the head with realistic car physics. They Came From Hollywood looks like it could have a very refreshing nonchalant air to it, making for a welcome change of pace.

- Mr. Nash

 

 

 

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