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Here's
the official line from Eidos:
You
are Garrett, the master thief. Rarely seen and never caught, Garrett is
the best that ever was. Able to sneak past any guard, pick any lock, and
break into the most ingeniously secured residences. Garrett steals from
the wealthy and gives to himself, making his living in the dark and
foreboding City. Here crime and corruption are commonplace, wealthy
nobles prey on the poor and each other, and magic and machinery coexist
uneasily. World weary and cynical, Garrett wants nothing more than to be
left alone to ply his trade. But things never work out that way.
According to ancient prophecies, a Dark Age
is approaching. He's determined to stop this darkness before it comes,
before someone loses an eye...or worse.
Garrett begins a cautious collaboration with
the Keepers, an enigmatic and secretive group. They supply prophetic
Glyphs he needs to avert the approaching doom, and he supplies the raw
nerve, caustic wit, and artistic thievery that they lack. He sneaks his
way through castles, mansions, prisons, cathedrals, dungeons, and
museums, past armed guards, hired muscle, angry thugs, hideous monsters,
and much worse. He's out to steal the City's oldest treasures -
treasures that can help stop the darkness foretold in the prophecies.
But things quickly go awry. Disaster looms
closer with every step Garrett takes. In his efforts to prevent the Dark
Age, he has inadvertently roused an ancient hidden evil. To make matters
worse, the Keepers, sworn to protect the City and maintain the balance,
instead find themselves decaying from their very core. In their
desperate search for the One who will betray them, their eyes turn to
Garrett.
Once again, Garrett finds himself without
allies, standing alone between the City and the forces that would crush
it. Will his skills be enough to save the dying City? Can he survive
betrayal, assassins, and war in the labyrinthine city streets? Will he
destroy or be destroyed by the evil he awoke? And finally, what must he
do to get what he wants most of all: to be left alone plying his trade
as the City’s greatest… Thief?
Features:
Cutting-edge Action Stealth Gameplay –
Hide in the shadows, sneak past the guards, or ambush them from the
darkness!
Huge Arsenal of Thieves’ Tools –
Including lock picks, a blackjack, arrows, wall climbing gloves, oil
flasks, flash bombs, and a dagger.
An Entire City to Explore – Break into any
building, mug nobles on the streets, spend your loot, and earn a
reputation. Feel like a real thief in a cityscape of unparalleled
responsiveness and interactivity.
Advanced Artificial Intelligence – AI
guards that see and hear, track evidence and suspiciousness, search for
intruders, fight, give chase, and perform lip synching, facial
expressions, and hundreds of lines of real-time dialog.
Dynamic Lighting and Shadow System – Every
character and object casts realistic, dynamic shadows that effect
stealth gameplay.
Thief
III will no longer remain a PC exclusive, adding to the list of PC
games loosing their sacred connection, and is expected to be released on
the Xbox as well. There is no initial release date for the game, and is
far from completion.
-
Eric Lahiji
(August
3, 2003) |