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Platform: PC, XB

Genre: Action

Publisher: Eidos

Developer: Ion Storm

ETA: Q4 2003

 

Related Links:

Review: Thief II: The Metal Age (PC)

Review: Splinter Cell (PC)

Review: Metal Gear Solid 2: Substance (Playstation 2)

 

 

 

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Thief III

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Eidos Interactive perfected the stealth interface we commonly know today with one game… Thief. The game that took place during the middle-ages, planted the player in a medieval world which focused on using furtiveness and shadows to steal whatever necessary. The third installment in the award-winning franchise has promised more then the same stale and repetitive sneakiness, appealing to a wider range of gamers.

Eidos made the announcement of Thief III during the E3 convention, and assured gamers the same dark setting but upping the graphical ante by taking advantage of the next-generation graphics capabilities and better enemy AI than the previous installments.

One new feature will be a more direct connection with the character controlled. Known as “body awareness”, this feature will show parts of your character as he/she is interacting within the world. For example, climbing walls and other delicate movements will show the characters hands and feet, attempting to emulate lifelike movement.

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Here's the official line from Eidos:

 

You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.

According to ancient prophecies, a Dark Age is approaching. He's determined to stop this darkness before it comes, before someone loses an eye...or worse.

 

Garrett begins a cautious collaboration with the Keepers, an enigmatic and secretive group. They supply prophetic Glyphs he needs to avert the approaching doom, and he supplies the raw nerve, caustic wit, and artistic thievery that they lack. He sneaks his way through castles, mansions, prisons, cathedrals, dungeons, and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse. He's out to steal the City's oldest treasures - treasures that can help stop the darkness foretold in the prophecies.

 

But things quickly go awry. Disaster looms closer with every step Garrett takes. In his efforts to prevent the Dark Age, he has inadvertently roused an ancient hidden evil. To make matters worse, the Keepers, sworn to protect the City and maintain the balance, instead find themselves decaying from their very core. In their desperate search for the One who will betray them, their eyes turn to Garrett.

 

Once again, Garrett finds himself without allies, standing alone between the City and the forces that would crush it. Will his skills be enough to save the dying City? Can he survive betrayal, assassins, and war in the labyrinthine city streets? Will he destroy or be destroyed by the evil he awoke? And finally, what must he do to get what he wants most of all: to be left alone plying his trade as the City’s greatest… Thief?

 

Features:

Cutting-edge Action Stealth Gameplay – Hide in the shadows, sneak past the guards, or ambush them from the darkness!

 

Huge Arsenal of Thieves’ Tools – Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.

 

An Entire City to Explore – Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.

 

Advanced Artificial Intelligence – AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.

 

Dynamic Lighting and Shadow System – Every character and object casts realistic, dynamic shadows that effect stealth gameplay.

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Thief III will no longer remain a PC exclusive, adding to the list of PC games loosing their sacred connection, and is expected to be released on the Xbox as well. There is no initial release date for the game, and is far from completion.  

- Eric Lahiji

(August 3, 2003)

 

 

 

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