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Platform: PC Genre: MMORTS Publisher: Nicely Crafted Developer: Nicely Crafted ETA: October 2003 (UK)
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Time of Defiance
A
game that received lots of press attention at the ECTS show, Time of
Defiance (TOD) might just be the game that all online gamers have
dreamed of. There have been
many online games, and a few of those have succeeded in becoming
popular. However, while
most games have the online facility available, there are even fewer that
are designed for and only available to use with the Internet.
Time of Defiance is one of these rare and some are saying,
perhaps even ground-breaking titles. Due
to be released in the UK in October 2003 (no release dates for other
countries available yet) as the debut release from the brand spanking
new publisher, Nicely Crafted. TOD
has an impression to make in a genre where MMOG games are still lacking
somewhat in popularity. Being
an online only game, there are clearly more cons then pros, basically
being those of us in the world that don’t have broadband will have to
cope with painfully slow connections, and the only other obvious con is
there is that immediate restriction for people without internet access.
(Duh!) This places obvious
stringent limitations on a game.
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So
here are the game basics, it is an online-only massively multiplayer
strategy game set in real-time across the landscape of a shattered
world, and your goal is to fight for conquest of the islands and mine
their mineral wealth in order to expand your empire.
Every other empire you encounter will be another player; this is
a game where “treachery, propaganda and trade are just as important as
your fighting strategy”. Sounds good so far right?
The story line is complex, deep and involving making for the possibility of a seriously addictive game. You are based in the |
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world of
Nespanona, a rich, green and blue world home
to the technologically advanced Nespan civilization, who have everything
they want due to their knowledge of quantum technology.
However, the one thing they don’t have is the ability to open
space/time wormholes to anywhere in the universe, they can warp
themselves around their own planet but not the universe!
So in their quest for this essential knowledge, an experiment
goes tragically wrong and their planet is shrunk to the size of a small
moon, oh dear… So this ingenious race of people decided to buy themselves some time buy strapping hundreds of anti-gravity devices to the surface of the planet and built several humungous space ships and leave the planet forever. Over the years the crust of the planet fell away with the anti-gravity devices still clinging to the planet leaving floating islands of rock. Millions of years later, these machines are still working leaving Nespanona a sea of floating islands, varying in size form a few meters to a few hundred kilometers. There are two races remaining on the sea of islands, the Cog’s and the Shado’s – both decedents of stranded Nespan’s. Evolving on separate islands as neither had the technology to move from island to island, but things are changing. This storyline sets the way for a potentially exciting and enthralling game.
TOD
is a game that some say has the potential to pave the way for Internet
gaming for the next few years. Is
this going to revolutionize gaming forever?
We still have yet to see, but one thing is for sure, this game is
going to generate a huge amount of curiosity and publicity the world
over. Features: Over
4,000km by 4,000 km playing area Hundreds
of Players in each game fighting for control of thousands of
islands Use
exploration vessels, tactical units and support ships to conquer whole
continents Involves
game play where each game lasts up to 4 weeks Active
community of experienced players Play
on beginner, intermediate or expert servers Evolving
game play with new features added regularly - Chase Scott-Pearson (September 28, 2003) |
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