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Platform: PC Genre: Online RPG Publisher: Shadowpool Studios Developer: Shadowpool Studios ETA: TBA
Related Links: Review: Phantasy Star Online Episodes I & II (Xbox)
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Trials
of Ascension
With
every year the MMORPG market gets more and more crowded.
Nonetheless, developers keep pumping out the titles, some of them
good, many of them bad. Shadowpool
Studios seems to think that they may have a slightly different,
interesting take on the genre with Trials of Ascension on the PC. The game doesn’t look to reinvent the wheel by any means, instead tweaking what we expect from online RPGs. One interesting feature being implemented is permanent death for characters. This in and of itself isn’t anything new, but the way it will be pulled off should be. Your character won’t be gone for good the first time he or she dies, but with each time the character gets resurrected they’re soul’s ties to the mortal world becomes weaker until eventually the character dies and that’s it. What makes permanent death have even more potential in the game is that if a player makes a very powerful character once it dies for good it will likely leave a relic behind for other players to use. The relics will be a powerful item, weapon, and such that will prove very useful to those who acquire them. While the relics are interesting, what should prove more interesting is how many players decide to hunt down other high level players to kill and take their relic.
Trials of Ascension will also rely on a skills system for improving players instead of standard leveling up in hopes of players not feeling like they’re being manhandled into becoming mages, or fighters, or clerics, or whatever from the get go. Of course, if players want their characters to fall in line with these classes they’ll have to adjust their skills accordingly. Conversely, this approach could also open the door for a number of hybrid class characters. |
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On
top of this there will be 18 races available for players to use as their
alter ego in the game, ranging from the conventional such as pixies,
goblins, humans, elves, and dwarves, to the unexpected like actually
being a dragon, or a centaur, or even a gryphon.
The
religions of this world will also play a stronger role than they do in
other RPGs. Instead of a
character’s faith simply dictating a few spells and immunities they
possess, players will be expected to follow its doctrine rather closely
in order to gain new items and the favor of their god. |
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Also
of note is that Trials of Ascension will do away with the old styled
S&M approach to RPG combat of “I hit you then you can hit me”,
replacing it with a more fluid style which includes maneuvers and such
to land and escape blows. Shadowpool
hasn’t gone into much detail on this yet, so it’s unclear whether or
not this means combat will be more akin to what one may find in an
action RPG. Features: Permanent
Death: The
Eighteen Races: Artifacts: Skill
System: Magic: Religion: Combat
System: Player
Driven Economy: Player
Run Settlements: Dynamic
Weather System: If
there’s one complaint that a lot of MMORPGs set in a world of fantasy
get, it’s that they are too similar much of the time.
Shadowpool may have something here with Trials of Ascension,
keeping the game in a familiar setting while addressing many of the
qualms gamers have with the genre.
Now gamers will just have to wait it out for the game’s
release, or at least put their name in the hat when beta testing comes
around. - Mr. Nash (August 3, 2003) |
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