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Also
of note is that Trials of Ascension will do away with the old styled
S&M approach to RPG combat of “I hit you then you can hit me”,
replacing it with a more fluid style which includes maneuvers and such
to land and escape blows. Shadowpool
hasn’t gone into much detail on this yet, so it’s unclear whether or
not this means combat will be more akin to what one may find in an
action RPG.
Features:
Permanent
Death:
When you
confront danger in TerVarus, you literally are taking your life in your
hands. While player characters are hardy, death leaves a permanent mark
upon their soul, weakening their link to the world of the living. Should
misfortune befall too often, that link will be lost, and the character's
soul will depart... forever. With this daunting thought comes the trade
off that only permanent death can offer in the form of a barrier against
high level character stagnation and economical bloat.
The
Eighteen Races:
TerVarus is
populated by a myriad range of civilized creatures, from the tiny and
delicate pixie to the towering and mighty dragon. There are eighteen
player races to choose from, each of whom have their own unique
aptitudes and abilities, as well as their own preferences and rivalries.
Artifacts:
A permanent death
is not the only way for a character to end their days. The mighty often
leave themselves a permanent legacy in the world in the form of a rare
and mysterious artifact. These relics of the departed are known to
bestow a wide range of mysterious powers upon those who are fortunate
enough to find them.
Skill
System:
Every character
in TerVarus is unique in their skills and abilities; gone are the days
when one's powers could be summed up by reference to 'class'. Player
characters can train themselves in virtually any activity that they
might wish to pursue, and there is no end to the dizzying heights that
they might reach. Of course, mastery in one area comes at the price of
competence in another, so players must train wisely.
Magic:
The gods are not
the only source of magical power, and the gifted can pursue their own
individual mastery of the arcane. This is a dangerous path, for while
the rewards can be great, the dangers to body and soul that must be
braved have claimed many a would-be magician.
Religion:
The faiths of
TerVarus are integral to the world, and no one can avoid their touch
entirely. The rewards for devoted service can be great, and the
collective power of the masses gathering to worship can power minor
miracles, which the gods themselves channel through their shrines and
priests to aid their followers or beset their enemies.
Combat
System:
TerVaran combat
will be unique unto itself. The “Caveman” model of hit and be hit
while standing still is dead in TerVarus, and characters can perform a
myriad of combat maneuvers to make the perfect fighting character
according to their needs and style.
Player
Driven Economy:
Gone are the days
where the gold piece is king, and where they are more common than the
grains of sand upon a beach. Player characters are dependent upon one
another to create and trade the goods they need, and a stable economy
requires many craftsmen. What value do goods command? That is solely
between the parties that are involved in the exchange.
Player
Run Settlements:
In TerVarus, the
players will run the settlements. Governments, from the cruel
dictatorships to benign democracies, evil kingdoms to knightly realms,
will all be possible for players to create. Settlement diversity and
style will be limited only by one’s imagination.
Dynamic
Weather System:
Even the world
itself provides challenges, in the form of heat, cold, rain, snow, and
dramatic natural disasters such as a rampaging tornado or bone-shaking
earthquake. A wise explorer will take precautions against encountering
such adverse conditions. An unwise explorer is unlikely to survive them.
If
there’s one complaint that a lot of MMORPGs set in a world of fantasy
get, it’s that they are too similar much of the time.
Shadowpool may have something here with Trials of Ascension,
keeping the game in a familiar setting while addressing many of the
qualms gamers have with the genre.
Now gamers will just have to wait it out for the game’s
release, or at least put their name in the hat when beta testing comes
around.
-
Mr. Nash
(August
3, 2003) |