Genre: Strategy RPG
Developer: Altar Interactive
ETA: Q3 2003
crap. Looks like the day
after tomorrow a big spaceship is going to park its ass in orbit around
the Earth and release a bunch of spores into the atmosphere, blocking
out the sun, only to saturate and rain down on us, clogging bodies of
water, bury wild life, and suffocate most of us.
Looks like Iíll have to head down to my underground bunker,
complete with food stuffs and independent oxygen supply so that I can
wait out this disaster and get my revenge by kicking some alien butt
when the dust settles. At
least thatís the plot behind Altar Interactiveís new strategy RPG
for the PC.
Aftermath looks like itís leaning in the strategic direction, as the game has players trying to gain more territory on Earth so that they can use the land to setup military bases, research facilities, interception bases, and repulsion facilities. All of this is in hopes of better repulsing the huge biomass that is slowly enveloping the globe. Players must figure out how to best
balance these different installations so to
regain the Earth. But this
is only a small part of the strategy involved in Aftermath, as the
majority of the strategy comes in the form of the tactical-based
missions players must embark on to gain new territories.
Combat is a hybrid of turn-based and real time battles where
players can pause when they like to issue commands, as circumstances
dictate, adjusting as new developments unfold.
Interestingly, the landscapes appear to be randomly generated,
instead of based on templates, which should allow for a good deal of
RPG elements come in how your troops improve as they get more battle
hardened. Each character
has general base stats, and they can be enhanced as they gain
experience, allowing for generalists, or specialized characters such as
medics, snipers, or heavy weapons soldiers.
tactical strategy games with global implications such as that found in
Aftermath are seldom seen in the PC market as of late.
Altar looks to try and fill this void in late 2003.
April 19, 2003