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Platform: PC

Genre: Shooter

Publisher: Infogrames

Developer: Legend Ent. / Epic Games

ETA: Winter 2003

 

 

 

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Unreal II: The Awakening

 

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The evolution of modern FPS follows a predictable pattern. Better graphics. Better sound. Improved physics. Rinse and repeat. Like so many other genres, an improved play dynamic has become synonymous with improved technology. Strength of design, it seems, lies in the details. 

This becomes none too obvious in Unreal 2 – The Awakening. Developed by Legend Entertainment (Wheel of Time, Mission Critical), Unreal 2 delivers a single-player, narrative-driven experience in the same universe as the original.

The player assumes the role of a lone representative of the Law, patrolling a distant sector of space in a beat-up spacecraft, the Atlantis. Accompanying the player are Ne’Ban, the alien pilot, Isaak, the engineer and Aida, the Intelligence Officer.

 

When the sector suddenly erupts into an interstellar war between alien races mercenary armies and the Terran military, it’s up to the bold crew of the Atlantis to restore peace and order to this quiet region of space.

None of this sounds new but, as previously mentioned with so many modern titles, where Unreal 2 aims to please is in the details.


While its core play dynamic brings nothing new to the table, Unreal 2's visuals have been widely regarded as the next step in graphics technology. Judging by the screenshots, it’s easy to see why.

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Everything in the environments, including blades of grass, are rendered in true 3D, and its tapestry of locales: jungles, ancient cities, ocean worlds, volcanic landscapes are gloriously drawn. Coupled with an advanced particle physics, texture compression and a new skeletal animation system, Unreal 2 raises the visual stakes considerably.

The rest is standard fare. Gameplay involves a linear sequence of missions linked by narrative filler. Briefings, cutscenes and in-game dialogue propel the plot with the player returning to the Atlantis between missions to interact with crew members, research acquired items and receive orders.

The player may also stock up on weaponry. An arsenal of 15 weapons is provided with old favorites like the rocket launcher, sniper rifle and multi-mode grenade launcher and new toys like the leech gun, and psionic MindClaw.

 

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The last improvement lies with the enemies, with more than 24 different creatures to contend with. The alien Skaarj of make a return, but everyone else is new. Enemy AI has also been upgraded with per-poly collision detection for characters and a real-time dialogue system for communicating between NPCs.

 
All this technical wizardry should bring all but the most powerful system to its knees, but Legend claims Unreal 2 will run fine on a Pentium III 600 with a first-generation GeForce card. 

But the most interesting point is that no move has been made to release Unreal 2 on consoles. With the rising popularity of multiplatform releases, U2’s PC-centric presence is either a bold move or a temporary tenancy. Only time will tell and if Unreal 2 plays as good as it looks, this might be one game I’d like to keep for myself.

Unreal 2 – The Awakening is scheduled for release in the second half of 2002.

 

- Justin Liew