Armchair Empire Home

 

Platform: PC

Genre: Action

Publisher: 1C

Developer: Action Forms

ETA: Q1 2004

 

Related Links:

Review: Serious Sam (PC)

Review: Unreal Tournament 2003 (PC)

Review: Impossible Creatures (PC)

 

 

 

Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:


Subscribe | Unsubscribe

Vivisector: The Beast Inside

 

vivisector-1.jpg (35313 bytes)         vivisector-2.jpg (29535 bytes)

 

Since Vivisector was displayed at E3 in Los Angeles in May of 2003, it has been blessed with a generous amount of interest and publicity throughout the gaming press. The main selling point of this first person game, the quality that makes it more inviting then a cool drink on a hot summers day, is that the game is based around the H.G.Wells novel - Island of Doctor Moreau, A fantastic story line for any game to follow. Add the fact that it is powered by AtmosFear, Action Form's very own game engine, and you have a guaranteed recipe for success. Action form are plugging this game to be a "fast paced, 3D first person shoot 'em up game that brings you an immersive story line, high-adrenaline action and a rich, fascinating experience" - all of which remains to be seen.  So therefore, if the press releases are anything to go by, it's going to be one of the several games this year to make a sizable impact on the gaming market.

The most important thing you need to remember about the potentially adrenaline packed Vivisector is the prologue to the interactive story-line. Set in the year 1978, 100 years after the hideous Dr. Morhead is hunted out of England. He was forced to the volcanic and uninhabited Isle of Soreo, for his ambitious and rather disgusting experiments on animals. In his twisted and evil "temple of Rebirth" he continues his tests on animals to

make them look, feel and behave more like humans. However, in his pursuit for the perfect race of humans, he falls prey to his own creations and his "Temple of Rebirth" is raised to the ground. A few years later, sailors discovered the Island and report that nothing bar a few small animals exist, but the rumours and the conspiracies soon began, however no confirmation of any of these were given... sounds creepy enough yet? Well the story seems to get better, so 100 years after these events, you find yourself on this Island due to "unexpected circumstances" and as a result are forced to explore this deserted and dangerous island and battle all types of evil baddies.

Advertisement

 

 

Now if that story line itself doesn't seem appealing enough, then maybe the 16 gigantic levels will attract your attention? The varied landscapes will require you to battle through various terrains from the lush tropical jungles to the deep woods and snowy mountains. One of the main selling points' of this game to me, other then the complex story-line.  Is the contribution of the talented designer Timur Mutsaev to the game.  He pays meticulous attention and skill to the intrinsic design of horror and fear in the enemies of the game, making it all the more appealing to any hard core gaming horror fanatic, go to www.vivisector.com to see some of his creatures.

Vivsector also seems to provide us with an entourage of "horrific" creatures.  All the animals have different powers; firstly there's the Modbeasts animals which retain their natural look but have an extra lethal power. Such as the almost comical Flameuar, a Jaguar that spits fire and the Grenadilla, bet you cant guess that one? Its the Grenade throwing Gorilla. As you advance into the game you will come across fewer Modbeasts and more Humanimals, for example, Lions with an intellect and weapons who walk on 2 legs as opposed to 4, which aids the creepy atmosphere in the game, they appear practically human but with animal heads?!?!? Every different creature possesses its own unique and fascinating abilities, tactics and firepower, all of which increase the potential for a genius piece of gaming design.

As Actionform informs me, "there are 3 main characters in the game, each with specific and meticulous attention having been paid to their individual characteristics, back story and distinctive style of game play", sounds good to you to?  Well, at the start of the game each character has its own strengths and weaknesses and its own potential for development. In this way, replaying the game as a different character  has the potential to yield a totally different experience. First is Kurt Robinson, whose story is "A guy who has devoted his whole life to the study of nature. He has spent the last several years to the search for a legendary creature known as the "Luminous lizard". He arrives at this mysterious part of the world in hopes of achieving this goal, at last.." Enticing? or far fetched? that's for you to decide, but to a fantasist as myself, it sounds like the perfect foundations to build a character and a game upon. The other two characters; a slick, beautiful but deadly "Malica Catwalk" and the classical stereotype of an American army officer "Liam Quaid" are, as very I'm sure, willing to provide us with extra storylines and variations on levels. There is also an intuitive Scoring system which encourages exploration and effective gameplay. In addition to this, you are occasionally rewarded for your many hours of torturous gaming agony with hard-earned achievement points so that you can evolve your character and upgrade your equipment and your skills!

Now comes the technical bit, the AtmosFear engine is one that has sent rumorous shock waves throughout the gaming community in London, and indeed worldwide, for the past few months. As the PR department at ActionForm have informed me; "The AtmosFear engine helps to immerse you into the tension, horror and fear of this fast paced first person shoot 'em up". The lead designer of the Vivisector project Andrey Sharanevitch claims that the AtmosFear engine "fully supports all modern video and audio hardware and APIs, and is packed with all modern features, delivering a smooth, neat looking image to your monitor". The AtmosFear engine has the potential to combine state of the art rendering technologies for both indoor and outdoor environments. Wow! An engine whom some claim put the Doom 3 and/or Unreal 2 engines to shame, can this really be possible? Perhaps Vivisector will just be the game to do that.

 

vivisector-3.jpg (27864 bytes)         vivisector-4.jpg (23885 bytes)

 

Controversial? Perhaps, but regardless of whether its engine is as astonishing as described, other factors within the structure of the story-line tend to create an appealing curiosity towards the game, one by which not many gamers would want to resist!

Features

. AtmosFear engine that combines state of the art rendering technologies for
both indoor and outdoor environments.
. A deep and frightening interactive storyline.
. Character development system
. Bizarre never-before-seen enemies, ModBeasts and Humanimals, each with
unique abilities, tactics and firepower.

Chase Scott-Pearson

 

July 30, 2003

 

 

 

All articles ©2000, 2001, 2002, 2003, 2004, 2005 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer