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New
ways to build. “Zoo Tycoon 2” features more than 300 building
objects including exhibit materials, themed buildings, guest attractions
and toys. Creating an exhibit is easier than ever with the new Habitat
Builder tool that allows players to build moats, waterfalls and more.
The Biome Brush provides the final touches on a new exhibit, painting
different landscapes instantly to create natural deserts, rainforests,
arctic tundras and wetlands.

Deeper
gameplay. Random and Dynamic challenges in the Campaign
and Freeform modes allow players even deeper, more interesting gameplay
scenarios. Take on additional challenges, such as nursing an animal back
to health through Random challenges presented to players during the
course of zoo building, or accept Dynamic challenges which relate
directly to the scenario or map the player is currently playing. How
players design and build their zoos determines the type of animations
their animals perform, while balancing the changing needs of both guests
and animals is paramount to having the ultimate zoo.
Downloadable
content. Free downloadable content including more building objects and
animals adds variety to creating the ultimate zoo, with ongoing updates
all available at www.zootycoon.com.
ZT2
is definitely on track to be completely superior to its
predecessor. I base this summation on watching my five-year old
son fiddle around with the game. In no time flat he had waterfalls
flowing, savannah grass waving, and penguins and lions hanging-out
together. The micromanagement aspects of the game seem to be
somewhat optional but when you need to apply that special touch it seems
to be the only way to go.
Blue
Fang walks a difficult line in keeping it engaging to kids (clearly a
target audience) as well as adults (who play with their kids). It
might be one of those rare games where parents and kids can play
together -- parents handling the economics (entry fees, etc.), kids
snapping pictures of the animals, and both contributing to the zoo's
design.
Zoo
Tycoon 2 is scheduled to ship November 2004
-
Omni
(September
6, 2004) |