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Assassin’s
Creed
As
of late, games heavy on the stealthy take downs have had some decidedly
contemporary leanings chalk full of high-tech gadgetry, and so many
other conveniences of modern life.
Conversely, there really haven’t been many games that do this
for the sword-slinging, Middle Ages crowd…well, no good games anyway.
That being the case, it looks like Ubisoft is trying to remedy
the situation with Assassin’s Creed, and on the PlayStation 3 no less. Taking
place during the Third Crusade in the 12th Century, players
take control of an assassin named Altair.
It’s uncertain what side he is on, or what his purpose is just
yet, so we’ll have to wait and see if he lends his services to Richard
the Lionhearted, and his Christian companions, or if players will be
profiting off of Saladin’s Jihad, or both. As is becoming increasingly popular these days, Assassin’s Creed will be going for a very open-ended approach to gameplay, sort of like The Elder Scrolls IV, or recent GTA games, leaving a lot of options to the player. We’ll have a basic idea of what we need to do, but how we go about it is largely up to us. Given the sheer size, and life-like nature of the game world, this should open the door to a lot of options for players.
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With this comes some interesting ideas that could potential help to enhance the sense of realism in a video game. Firstly, the inhabitants of the various cities in Assassin’s Creed are surprisingly lifelike, as they react to Altair. If you decide to cause trouble, the populous may initially be taken aback, but once they |
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come
around, the braver of the bunch will bring about some mob justice to set
things right. Another bit
of realism comes in the form of momentum.
With that, Altair can actually fall if he’s throwing himself
around too much. It sounds
similar, but far more sophisticated, than some of the way football
players run in Madden games. Personally,
I’m a tad skeptical to how this momentum thing will work.
It’s one of those things I really need to feel with my body; I
hate when a game tries to simulate it on-screen.
It just doesn’t feel natural.
Then again, maybe Ubisoft will surprise me, and get it right.
We’ll see. Despite
some bold attempts at realism, there are some fairly fantastical
elements to the game as well. Firstly,
Altair is unusually nimble, certainly beyond the abilities of your
average Joe in how he leaps about, scaling buildings, and stalking his
prey. Also, he is able to
pick out his targets through something being called Eagle Vision
(apparently Altair is Arabic for eagle, hence the name), which causes
his victims to glow a bit so that players know who they are going after.
However,
as much information as has been made available so far, it appears that
Ubisoft is choosing to stay quite tight-lipped on a lot of aspects of
the game still, although they are dribbling out small pieces of
information that suggest that there is a lot more to Assassin’s
Creed’s narrative than they are letting on.
The suspicion is that there may be a lot of sci-fi elements to
the game, which could span a very long period of time as suggested by
the somewhat high-tech appearance of the game’s HUD, as well as a
“System Offline” message when Altair gets killed in the game. In
any event, from what we can see thus far, it looks like Ubisoft is very
much aware that games are going to have to be more than just pretty on
the next generation consoles. With
the attempts at making the environments in Assassin’s Creed as lively
and vibrant as possible, as well as experimenting with momentum, and
potential unexpected plot twists, this game could find itself on a
number of Most Wanted lists as it nears launch. Mr. Nash (July
28, 2006)
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