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Platform: PlayStation 3
Genre: Racing
Publisher: Koei
Developer: Koei
ETA: 2006 

 

 

 

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Fatal Inertia

 

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When people think of Koei, the first games to pop into their mind tend to be the legions of strategy games from the publisher that have focused on various areas of Asian history (Nobunaga’s Ambition, Romance of the Three Kingdoms, Kessen), not to mention Dynasty Warriors.  However, the company does like to change things up every now and then, introducing something new onto the market, like Crimson Seas for instance.  Now it looks like Koei is planning to do this once again for the PlayStation 3 with a new, futuristic racing game called Fatal Inertia.

 

At the center of this racer will be its physics engine.  Not only is Koei planning to make the vehicles react realistically on the track (or at least as realistically as is possible for a futuristic racer), but physics will also play a key role in how the use of weapon systems are implemented into the game.  Unfortunately, no information as to what this means has been revealed yet, so we have no idea if it will be used for stunts, creating shortcuts, or causing wild chain reactions of destruction while blowing up competitors’ vehicles.

 

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While it may be tempting to assume that since the game is a racer set in the distant future, then the vehicles players use must obviously be some sort of hovercar a la Wipeout, players will find themselves racing in what looks more like a hi-tech jet in Fatal Inertia, what with all 

of the jet turbines, and general shape of the vehicles’ bodies.  If players don’t like how their ride looks or handles, they can also do quite a bit of customization, creating the driving experience that is right for them.

 

However, even though the game will feature some very futuristic vehicles, the environments appear to be quite low-tech.  Up to this point, there is no mention of racing in super future cities.  Instead, players will find themselves roaring through a variety of natural environments like canyons, forests, and glaciers.

 

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Fatal Inertia won’t just be a new genre for Koei to tackle, it will also mark the publisher breaking in a new development studio that the company opened up in Canada.  While the publisher’s bread and butter has traditionally been in games set during violent times in Ancient China and Japan, it’s nice to see that they are continuing to delve into other sorts of games every once and a while.  With any luck, perhaps this game will play as well as Koei’s top tier franchises.

 

Mr. Nash

September 30, 2005

 

 

 

 

 

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